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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Pond's usual economy-first play: Bot Lab around 5:35, boosting the fronts with tidal/wind, then Advanced Metal Extractor and T1 units to help front.

#eco #team support · 501 distinct matches · 110 players · 60% of Armada Pond games · team won 50% of 569 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 501 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:32–7:03

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×4
    5. Energy storage
    6. Wind ×5
    7. Bot LabBot Labdone 5:24 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 59 steps
    1. Construction BotCon bot ×2
    2. TickTick ×35
    3. Construction BotCon bot
    4. TickTick ×3
    5. Wind
    6. TickTick ×4
    7. Construction BotCon bot
    8. TickTick ×2
    9. Wind
    10. TickTick ×5
    11. Construction BotCon bot
    12. Wind
    13. TickTick ×6
    14. Wind
    15. TickTick ×6
    16. Wind
    17. TickTick ×4
    18. Wind
    19. TickTick
    20. Con turret
    21. TickTick
    22. Wind
    23. TickTick ×2
    24. Wind
    25. TickTick ×2
    26. Con turret
    27. Advanced Metal ExtractorT2 mexdone 11:23 · typical 9:54
    28. TickTick
    29. Wind
    30. TickTick ×2
    31. Wind
    32. TickTick
    33. Advanced solar
    34. TickTick
    35. Construction BotCon bot
    36. Wind ×2
    37. TickTick
    38. Advanced solar
    39. Wind ×2
    40. TickTick ×3
    41. Advanced Metal ExtractorT2 mex
    42. SentrySentry
    43. TickTick ×2
    44. BeamerBeamer
    45. TickTick ×2
    46. Advanced Metal ExtractorT2 mex
    47. TickTick
    48. BeamerBeamer
    49. TickTick ×8
    50. Con turret
    51. TickTick ×11
    52. Advanced Metal ExtractorT2 mex
    53. TickTick ×9
    54. Radar TowerRadar Tower
    55. TickTick ×3
    56. Sneaky PeteSneaky Pete
    57. TickTick ×5
    58. Fusion ReactorFusionnot finished by 15:00
    59. TickTick ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is s0uthy's (38 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 41% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

569 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081900
4:00150900
5:00223100
6:00298400
7:0038484520
8:0047561254138
9:0057101982369
10:0069072780711
11:00841432701147
12:001037935851578
13:001269541961942
14:001506047422426
15:001770052943029
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

s0uthy

37.7 OS · 01/10/2026

Open source match ↗

6 received units · includes a constructor
217 metal received · 49828 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:32–7:03 · n=511
Advanced Metal Extractor9:54Middle 50%: 8:59–10:39 · n=516

Played most by

Viltrum45games of this buildTeaner39games of this buildUsurpeR28games of this buildzeus_on_god23games of this buildRogShotz20games of this build