Standard geo sea
Cortex Geo sea build order · Supreme Isthmus
The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.
Usually shipyard in the cove (98%)
#naval #eco · 976 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1095 · Recently observed
Key timing: Shipyard by 3:18
- Open 3 mex, wind and solar, then Bot Lab.
- Get a BP and costal torpedo launcher up before the Shipyard.
- Put up Shipyard once you can defend it.
- Push out "submarine" and "frigate" to contest the sea.
- Add geothermal to fund the fleet transition into "destroyer", "missile corvette".
Phase by phase
TYPICAL OF ITS 976 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26
Some games also: wind for allies (49%)
By 0:55 in all: 3 mex · 3 wind
The example game in this phase · 8 steps
- Mex ×3
- Windfor Air
- Wind
- Windfor Air
- Wind
- Energy storage
- Wind
Bot Labdone 1:33 · typical 1:12
- 2
Bot Lab to Shipyard
Economy
1Mex
2Wind
Order
Shipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
Builders
3 Con bot
2 Graverobber
Army
1 Grunt
Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)
By 2:51 in all: 4 mex · 5 wind
The example game in this phase · 11 steps
- Wind
Graverobber ×2
Con bot ×4
Grunt
Graverobber- Mex
Guard ×2
Jellyfish- Mex
Thistle
Shipyarddone 4:12 · typical 3:17
- 3
Shipyard to 5:00
Economy
4Mex
Builders
1 Con ship
Army
2 Frigate
1 Submarine
Other
1 Radar Tower
Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (40%)
By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret
The example game in this phase · 9 steps
- Mex
Geodone 6:36 · typical 7:59
Radar Tower- Mex
Submarinedone 5:01 · typical 4:19- Con turret
- Exploiter
Radar Tower
Twin Guard
- 4
5:00 to 10:00
Economy
2Mex
8Wind
1Converter
Builders
1 Con turret
2 Death Cavalry
1 Con ship
Army
2 Guard
5 Frigate
2 Destroyer
Other
2 Naval Radar / Sonar Tower
Some games also: geo (47%) · Thistle (40%) · submarine (34%)
By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret
The example game in this phase · 31 steps
Guard
Frigatedone 5:41 · typical 4:35
Guard
Missile corvette
Naval Radar / Sonar Tower
Twin Guard
Guard
Con ship
Urchin
Radar Tower
Destroyerdone 7:33 · typical 5:52- Converter
Guard- Mex ×2
- Converter
Guard
Shark's Teeth ×3
Guard
Shark's Teeth
Frigate
Shark's Teeth- Converter
T2 mexnot finished by 15:00 · typical 9:22
Urchin
Death Cavalry
Guard- Converter
Missile corvette
Naval Radar / Sonar Tower
Frigate- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (38 OS, 17/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:48 · in 72% of games
You get
1 Finch from Airfirst at 1:51 · in 83% of games
1 Light transport from Airfirst at 2:00 · in 75% of games
1 T2 con bot from Techfirst at 7:44 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1095 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 397 | 0 | 0 |
| 2:00 | 928 | 0 | 0 |
| 3:00 | 1567 | 0 | 0 |
| 4:00 | 2900 | 0 | 51 |
| 5:00 | 4108 | 130 | 52 |
| 6:00 | 5463 | 440 | 241 |
| 7:00 | 6945 | 930 | 551 |
| 8:00 | 8609 | 1570 | 904 |
| 9:00 | 10491 | 2452 | 1351 |
| 10:00 | 12612 | 3625 | 2061 |
| 11:00 | 15219 | 4881 | 2901 |
| 12:00 | 18121 | 6398 | 3761 |
| 13:00 | 21414 | 7393 | 4451 |
| 14:00 | 25016 | 8648 | 5371 |
| 15:00 | 28791 | 9753 | 6300 |
Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.
- + Metal produced hits 28451 by 15:00, well above both front roles
- + Own metal lost stays far below enemy metal destroyed at every checkpoint
- − Only 50% team win rate, the lowest of these six builds
- − T2 factory only completes in 40% of games by 12:53
NFX_Scurvy
38.3 OS · 17/09/2026
Open source match ↗3 received units · includes a constructor
63 metal received · 16733 energy received
Typical milestones
Played most by
sirniho122games of this buildSHOGVN92games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this buildSupporting games
Pick a game to read and play it above.
sirniho01/10/2026 · 38 OS↗SHOGVN01/10/2026 · 37 OS↗SHOGVN01/10/2026 · 37 OS↗DRM01/10/2026 · 44 OS↗Hummell01/10/2026 · 46 OS↗Hummell30/09/2026 · 46 OS↗SkyFireEX30/09/2026 · 37 OS↗SHOGVN30/09/2026 · 37 OS↗NFX_Scurvy17/09/2026 · 38 OS↗32 more of 1087, the most recent
DRM30/09/2026 · 44 OS↗SHOGVN30/09/2026 · 37 OS↗SHOGVN30/09/2026 · 37 OS↗Blover29/09/2026 · 37 OS↗Godmother1329/09/2026 · 38 OS↗PRO_Rerory29/09/2026 · 52 OS↗SHOGVN29/09/2026 · 38 OS↗sirniho29/09/2026 · 37 OS↗NFX_Scurvy29/09/2026 · 36 OS↗matje2o28/09/2026 · 35 OS↗SHOGVN28/09/2026 · 38 OS↗Alphacure28/09/2026 · 38 OS↗Godmother1328/09/2026 · 38 OS↗thermite28/09/2026 · 36 OS↗SHOGVN28/09/2026 · 36 OS↗SHOGVN28/09/2026 · 36 OS↗_X_28/09/2026 · 41 OS↗SHOGVN28/09/2026 · 36 OS↗DRM28/09/2026 · 44 OS↗PlatinumBlonde28/09/2026 · 59 OS↗matje2o28/09/2026 · 35 OS↗_X_28/09/2026 · 41 OS↗_X_28/09/2026 · 41 OS↗Gieds28/09/2026 · 46 OS↗Lexosis28/09/2026 · 36 OS↗arcsiz28/09/2026 · 35 OS↗DRM28/09/2026 · 44 OS↗Tregan28/09/2026 · 39 OS↗Tregan28/09/2026 · 39 OS↗_X_27/09/2026 · 41 OS↗Tregan27/09/2026 · 39 OS↗_X_27/09/2026 · 41 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off