← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 969 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1087 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 969 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind

    The example game in this phase · 7 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. GruntGrunt
    5. Mex ×2
    6. GruntGrunt
    7. ShipyardShipyarddone 3:04 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Energy storage
    2. Mex
    3. OrcaSubmarinedone 3:23 · typical 4:19
    4. Radar TowerRadar Tower
    5. Construction ShipCon ship ×2
    6. RiptideFrigatedone 4:01 · typical 4:35
    7. Mex
    8. RiptideFrigate
    9. Mex ×2
    10. OppressorDestroyernot finished by 15:00 · typical 5:52
    11. HerringMissile corvette
    12. Death CavalryDeath Cavalry
    13. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 74 steps
    1. Con turret
    2. Mex
    3. OppressorDestroyer
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. ThistleThistle
    6. Radar TowerRadar Tower
    7. HerringMissile corvette
    8. OppressorDestroyer
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. RiptideFrigate
    13. Wind
    14. RiptideFrigate
    15. Wind
    16. Mex
    17. Wind
    18. RiptideFrigate
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind
    22. SlingshotSlingshot
    23. RiptideFrigate
    24. Wind
    25. RiptideFrigate
    26. Con turret
    27. Wind
    28. RiptideFrigate
    29. Wind ×2
    30. RiptideFrigate
    31. Wind
    32. Mex
    33. Wind
    34. RiptideFrigate
    35. Wind
    36. Advanced Metal ExtractorT2 mexdone 10:04 · typical 9:22
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Mex
    40. RiptideFrigate
    41. Wind
    42. Construction ShipCon ship
    43. Con turret
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    45. Construction ShipCon ship
    46. Wind
    47. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    48. Wind
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. Construction ShipCon ship
    51. Wind
    52. Construction ShipCon ship
    53. Wind
    54. Construction ShipCon ship
    55. Advanced Metal ExtractorT2 mex
    56. Wind
    57. Construction ShipCon ship
    58. Wind
    59. Construction ShipCon ship ×3
    60. Wind
    61. Tidal ×2
    62. Construction ShipCon ship
    63. Tidal ×3
    64. Wind
    65. Tidal ×2
    66. Construction ShipCon ship
    67. Tidal ×3
    68. Advanced Metal ExtractorT2 mex
    69. Tidal ×4
    70. Con turret
    71. Tidal ×3
    72. Con turret
    73. Tidal
    74. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (37 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1087 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002902051
5:00410913252
6:005464441242
7:006945931551
8:0086141570905
9:001049124521361
10:001260736252071
11:001521748812914
12:001812163983790
13:002141673894451
14:002503086445371
15:002879197626321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

37.0 OS · 30/09/2026

Open source match ↗

3 received units · includes a constructor
219 metal received · 60565 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=1076
Shipyard3:17Middle 50%: 3:02–3:33 · n=1081
Orca4:19Middle 50%: 3:54–5:00 · n=752
Riptide4:35Middle 50%: 4:08–5:21 · n=1055
Oppressor5:52Middle 50%: 5:09–6:35 · n=983
Geothermal Powerplant8:00Middle 50%: 7:01–9:01 · n=651
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=932

Played most by

sirniho121games of this buildSHOGVN90games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas