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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 976 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1095 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 976 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind

    The example game in this phase · 13 steps
    1. Wind
    2. GraverobberGraverobberfor Suicide front
    3. Wind
    4. Solar
    5. GraverobberGraverobberfor Suicide front
    6. Wind ×2
    7. Construction BotCon bot
    8. TrasherTrasher
    9. Construction BotCon bot ×3
    10. Mex
    11. Construction BotCon bot ×2
    12. Mex
    13. ShipyardShipyarddone 3:47 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (40%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. GruntGrunt
    2. TrasherTrasher
    3. OrcaSubmarinedone 4:06 · typical 4:19
    4. Mex
    5. Converter
    6. Construction ShipCon ship
    7. RiptideFrigatedone 4:28 · typical 4:35
    8. Mex
    9. OppressorDestroyerdone 5:27 · typical 5:52
    10. Twin GuardTwin Guard
    11. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (47%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 89 steps
    1. Converter
    2. Radar TowerRadar Tower
    3. Geothermal PowerplantGeodone 6:34 · typical 7:59
    4. HerringMissile corvette
    5. Mex
    6. Twin GuardTwin Guard
    7. RiptideFrigate
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Twin GuardTwin Guard
    10. OppressorDestroyer
    11. ThistleThistle
    12. GuardGuard
    13. Converter ×2
    14. Mex
    15. HerringMissile corvette
    16. Converter
    17. Con turret
    18. Twin GuardTwin Guard
    19. Death CavalryDeath Cavalry
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. RiptideFrigate
    22. UrchinUrchin
    23. Advanced Metal ExtractorT2 mexdone 9:26 · typical 9:22
    24. RiptideFrigate
    25. UrchinUrchin
    26. OppressorDestroyer
    27. Con turret
    28. Advanced Metal ExtractorT2 mex
    29. Wind ×2
    30. Advanced Metal ExtractorT2 mex
    31. Wind
    32. HerringMissile corvette
    33. Wind ×2
    34. OppressorDestroyer
    35. Wind
    36. Advanced Metal ExtractorT2 mex
    37. Wind
    38. RiptideFrigate
    39. Wind
    40. HerringMissile corvette
    41. Wind
    42. Death CavalryDeath Cavalry
    43. Wind
    44. RiptideFrigate ×2
    45. OppressorDestroyer
    46. Advanced Metal ExtractorT2 mex
    47. HerringMissile corvette
    48. OppressorDestroyer
    49. RiptideFrigate
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. HerringMissile corvette
    53. Wind ×2
    54. Death CavalryDeath Cavalry
    55. Wind
    56. RiptideFrigate
    57. Wind
    58. HerringMissile corvette
    59. Wind
    60. Con turret
    61. Construction ShipCon ship
    62. Wind
    63. Con turret ×2
    64. Construction ShipCon ship
    65. Naval Construction Turret
    66. Wind
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Wind
    69. RiptideFrigate
    70. Tidal
    71. Wind
    72. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    73. Wind
    74. Tidal
    75. OppressorDestroyer
    76. Wind
    77. Tidal
    78. Wind ×2
    79. HerringMissile corvette
    80. Wind
    81. Tidal
    82. OppressorDestroyer
    83. Wind
    84. RiptideFrigate
    85. Tidal
    86. Wind
    87. Naval Construction Turret
    88. Tidal ×2
    89. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is tedsterr's (45 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1095 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002900051
5:00410813052
6:005463440241
7:006945930551
8:0086091570904
9:001049124521351
10:001261236252061
11:001521948812901
12:001812163983761
13:002141473934451
14:002501686485371
15:002879197536300
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

tedsterr

45.2 OS · 12/09/2026

Open source match ↗

4 received units · includes a constructor
377 metal received · 22350 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=1084
Shipyard3:17Middle 50%: 3:02–3:33 · n=1089
Orca4:19Middle 50%: 3:54–5:00 · n=754
Riptide4:35Middle 50%: 4:08–5:20 · n=1063
Oppressor5:52Middle 50%: 5:08–6:35 · n=991
Geothermal Powerplant7:59Middle 50%: 7:01–9:00 · n=654
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=940

Played most by

sirniho122games of this buildSHOGVN92games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build