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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 976 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1095 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 976 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3for unknown
    3. Bot LabBot Labdone 1:03 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind

    The example game in this phase · 14 steps
    1. Windfor unknown
    2. Construction BotCon bot ×2for unknown
    3. Wind ×2for Air
    4. Construction BotCon botfor unknown
    5. Mexfor unknown
    6. GraverobberGraverobberfor unknown
    7. TrasherTrasherfor unknown
    8. GraverobberGraverobberfor unknown
    9. TrasherTrasher
    10. GraverobberGraverobberfor unknown
    11. ShipyardShipyardfor unknowndone 2:46 · typical 3:17
    12. Mexfor unknown
    13. GruntGrunt ×2for unknown
    14. Construction ShipCon shipfor unknown
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (40%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. SupporterGunboat ×3
    2. Mex ×2for unknown
    3. SupporterGunboat ×5
    4. Mexfor unknown
    5. Radar TowerRadar Towerfor unknown
    6. SupporterGunboat ×2
    7. OppressorDestroyerfor unknowndone 4:24 · typical 5:52
    8. Wind ×2for unknown
    9. Mexfor unknown
    10. Death CavalryDeath Cavalry
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor unknown
    12. Windfor unknown
    13. RiptideFrigatedone 5:10 · typical 4:35
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (47%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 66 steps
    1. Windfor unknown
    2. RiptideFrigate
    3. OrcaSubmarinedone 5:45 · typical 4:19
    4. Windfor unknown
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor unknown
    6. Windfor unknown
    7. OrcaSubmarine
    8. Windfor unknown
    9. RiptideFrigate
    10. Windfor unknown
    11. HerringMissile corvette
    12. Windfor unknown
    13. HerringMissile corvette
    14. Windfor unknown
    15. Con turretfor unknown
    16. RiptideFrigate ×2
    17. Windfor unknown
    18. RiptideFrigate
    19. Windfor unknown
    20. Advanced Metal ExtractorT2 mexfor unknowndone 10:06
    21. Windfor unknown
    22. OppressorDestroyer
    23. Con turretfor unknown
    24. Wind ×2for unknown
    25. Wind
    26. Wind ×2for unknown
    27. Death CavalryDeath Cavalryfor unknown
    28. Wind ×2for unknown
    29. Advanced Metal ExtractorT2 mexfor unknown
    30. HerringMissile corvettefor unknown
    31. Wind ×3for unknown
    32. RiptideFrigate
    33. Windfor unknown
    34. OppressorDestroyerfor unknown
    35. Wind ×2for unknown
    36. OppressorDestroyerfor unknown
    37. Wind ×2for unknown
    38. Advanced Metal ExtractorT2 mexfor unknown
    39. Bot LabBot Labdone 11:57
    40. Windfor unknown
    41. OppressorDestroyerfor unknown
    42. Windfor unknown
    43. GruntGrunt ×2
    44. Death CavalryDeath Cavalry
    45. GruntGrunt
    46. HerringMissile corvette
    47. GruntGrunt
    48. Tidalfor unknown
    49. GruntGrunt
    50. Tidalfor unknown
    51. GruntGrunt
    52. Con turret
    53. GruntGrunt
    54. Tidalfor unknown
    55. Con turret
    56. GruntGrunt
    57. Advanced Metal ExtractorT2 mexfor unknown
    58. Tidalfor unknown
    59. GruntGrunt
    60. Con turret
    61. Tidalfor unknown
    62. GruntGrunt ×5
    63. Tidalfor unknown
    64. Geothermal PowerplantGeofor unknownnot finished by 15:00 · typical 7:59
    65. GruntGrunt ×3
    66. Tidalfor unknown

Counts are medians over the build's games: half of them build more, half fewer. The example game is Cloud_'s (49 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1095 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002900051
5:00410813052
6:005463440241
7:006945930551
8:0086091570904
9:001049124521351
10:001261236252061
11:001521948812901
12:001812163983761
13:002141473934451
14:002501686485371
15:002879197536300
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Cloud_

49.0 OS · 25/08/2026

Open source match ↗

4 received units · includes a constructor
97 metal received · 10665 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=1084
Shipyard3:17Middle 50%: 3:02–3:33 · n=1089
Orca4:19Middle 50%: 3:54–5:00 · n=754
Riptide4:35Middle 50%: 4:08–5:20 · n=1063
Oppressor5:52Middle 50%: 5:08–6:35 · n=991
Geothermal Powerplant7:59Middle 50%: 7:01–9:00 · n=654
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=940

Played most by

sirniho122games of this buildSHOGVN92games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build