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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 976 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1095 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 976 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Wind
    5. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind

    The example game in this phase · 7 steps
    1. GraverobberGraverobber ×2
    2. Construction BotCon bot ×4
    3. GraverobberGraverobber
    4. TrasherTrasher
    5. Mex
    6. GruntGrunt
    7. ShipyardShipyarddone 3:13 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (40%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. HerringMissile corvette
    2. RiptideFrigatedone 3:34 · typical 4:35
    3. Mex
    4. RiptideFrigate
    5. Tidal
    6. Construction ShipCon ship
    7. Mex
    8. OppressorDestroyerdone 5:30 · typical 5:52
    9. Energy storage
    10. Mex
    11. GuardGuard
    12. Con turret
    13. Radar TowerRadar Tower
    14. Mex
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (47%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 97 steps
    1. ThistleThistle
    2. GuardGuard
    3. OrcaSubmarinedone 5:57 · typical 4:19
    4. Wind
    5. GuardGuard
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. RiptideFrigate
    8. Wind
    9. Mex
    10. Death CavalryDeath Cavalry
    11. Wind
    12. HerringMissile corvette
    13. Wind
    14. Con turret
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. RiptideFrigate
    17. Wind
    18. Geothermal PowerplantGeodone 9:01 · typical 7:59
    19. Wind
    20. RiptideFrigate
    21. Wind ×2
    22. OppressorDestroyer
    23. Con turret
    24. Wind ×2
    25. RiptideFrigate
    26. Wind
    27. Death CavalryDeath Cavalry
    28. Wind
    29. Converter
    30. Advanced Metal ExtractorT2 mexdone 10:10 · typical 9:22
    31. Wind
    32. HerringMissile corvette
    33. Wind
    34. Converter
    35. RiptideFrigate
    36. Wind
    37. RiptideFrigate
    38. Wind
    39. Converter
    40. OppressorDestroyer
    41. Wind
    42. Converter
    43. Mex
    44. Advanced Metal ExtractorT2 mex
    45. RiptideFrigate
    46. Wind
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Advanced Metal ExtractorT2 mex
    49. Construction ShipCon ship
    50. Wind
    51. Construction ShipCon ship
    52. Wind
    53. Mex
    54. Death CavalryDeath Cavalry
    55. Wind
    56. Construction ShipCon ship
    57. Wind ×2
    58. Construction ShipCon ship
    59. Wind
    60. Converter
    61. Advanced ShipyardAdvanced Shipyarddone 11:49
    62. Mex
    63. Advanced Metal ExtractorT2 mex
    64. Converter
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Advanced Construction SubAdvanced Construction Sub
    67. Converter ×2
    68. PathfinderPathfinder
    69. Converter
    70. PathfinderPathfinder
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. PathfinderPathfinder
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. Converter
    76. OasisOasis
    77. Converter
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:00
    79. PathfinderPathfinder
    80. Con turret
    81. Advanced Metal ExtractorT2 mex
    82. PathfinderPathfinder
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    85. PhantasmRadar jammer ship
    86. Twin GuardTwin Guard ×2
    87. PrudePrudedone 14:54
    88. Twin GuardTwin Guard
    89. DespotBattleshipdone 14:54
    90. Mex
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. Mex
    94. Radar TowerRadar Tower
    95. ThistleThistle
    96. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    97. OasisOasis

Counts are medians over the build's games: half of them build more, half fewer. The example game is StoicMoose42's (37 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1095 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002900051
5:00410813052
6:005463440241
7:006945930551
8:0086091570904
9:001049124521351
10:001261236252061
11:001521948812901
12:001812163983761
13:002141473934451
14:002501686485371
15:002879197536300
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

StoicMoose42

36.9 OS · 22/09/2026

Open source match ↗

8 received units · includes a constructor
1112 metal received · 38335 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=1084
Shipyard3:17Middle 50%: 3:02–3:33 · n=1089
Orca4:19Middle 50%: 3:54–5:00 · n=754
Riptide4:35Middle 50%: 4:08–5:20 · n=1063
Oppressor5:52Middle 50%: 5:08–6:35 · n=991
Geothermal Powerplant7:59Middle 50%: 7:01–9:00 · n=654
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=940

Played most by

sirniho122games of this buildSHOGVN92games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build