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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1379 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1535 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1379 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Wind
    5. Energy storage
    6. Bot LabBot Labdone 1:27 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. LazarusLazarus
    2. Windfor Air
    3. Wind
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Con turret
    7. Construction BotCon bot
    8. LazarusLazarus
    9. Construction BotCon bot
    10. ShipyardShipyarddone 3:31 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. CrossbowCrossbow
    2. PawnPawn
    3. Mex
    4. DolphinDolphin
    5. NettleNettlefor Beach sea
    6. Mex
    7. DolphinDolphin ×2
    8. Radar TowerRadar Towerfor Beach sea
    9. DolphinDolphin
    10. Bot LabEat Bot Labreclaimed for its metal
    11. Mex
    12. DolphinDolphin
    13. Mex
    14. Construction ShipCon ship
    15. Mex
    16. EllysawFrigate
    17. CorsairDestroyernot finished by 15:00 · typical 5:40
    18. SkaterSkater ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 78 steps
    1. Grim ReaperGrim Reaper
    2. CorsairDestroyer
    3. Geothermal PowerplantGeodone 8:36 · typical 7:53
    4. Mex ×2
    5. EllysawFrigate
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Converter
    8. Mex
    9. Converter
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Converter
    12. EllysawFrigate
    13. Converter
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Advanced Metal ExtractorT2 mexdone 8:29 · typical 9:20
    16. SkaterSkater ×2
    17. EllysawFrigate
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. CorsairDestroyer
    20. Wind
    21. Advanced Metal ExtractorT2 mex
    22. CorsairDestroyer
    23. Wind
    24. Radar TowerRadar Tower
    25. Wind
    26. EllysawFrigate
    27. SentrySentry
    28. EllysawFrigate
    29. Wind ×3
    30. CorsairDestroyer
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. CorsairDestroyer
    35. Con turret
    36. EllysawFrigate ×2
    37. Grim ReaperGrim Reaper
    38. Converter
    39. Advanced Metal ExtractorT2 mex
    40. CorsairDestroyer
    41. Converter ×2
    42. SkaterSkater
    43. Converter
    44. CorsairDestroyer
    45. Converter ×2
    46. EllysawFrigate ×2
    47. Con turret
    48. Naval Construction Turret
    49. Grim ReaperGrim Reaper
    50. Converter ×2
    51. Wind
    52. Naval Construction Turret
    53. Advanced Metal ExtractorT2 mex
    54. CorsairDestroyer
    55. Wind ×2
    56. SkaterSkater
    57. Wind ×2
    58. CorsairDestroyer
    59. Wind
    60. Tidal
    61. EllysawFrigate
    62. Tidal
    63. Wind
    64. EllysawFrigate
    65. Wind
    66. Tidal
    67. Wind
    68. Grim ReaperGrim Reaper
    69. Tidal
    70. Wind
    71. CorsairDestroyer
    72. Wind
    73. Advanced Metal ExtractorT2 mex
    74. SkaterSkater
    75. Wind
    76. CorsairDestroyer
    77. EllysawFrigate ×2
    78. Grim ReaperGrim Reaper

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ecky9's (31 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1535 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531295
7:007054990625
8:00872016851035
9:001057824611595
10:001280633692241
11:001538944353116
12:001848154873794
13:002180264554582
14:002543775645371
15:002900384646155
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Ecky9

31.3 OS · 15/09/2026

Open source match ↗

6 received units · includes a constructor
88 metal received · 90288 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1492
Shipyard3:11Middle 50%: 2:48–3:37 · n=1514
Eel4:27Middle 50%: 3:46–5:37 · n=936
Corsair5:40Middle 50%: 4:57–6:39 · n=1413
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=973
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1344

Played most by

_X_136games of this buildJesterB69games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build