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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1379 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1535 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1379 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×4
    4. Windfor Air
    5. Bot LabBot Labdone 1:35 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×3
    3. Mex
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Mex
    7. LazarusLazarus
    8. ShipyardShipyarddone 3:18 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Mex
    2. CrossbowCrossbow
    3. PawnPawn
    4. Construction ShipCon ship
    5. PawnPawn
    6. Radar TowerRadar Tower
    7. Grim ReaperGrim Reaper
    8. Mex ×2
    9. Construction ShipCon ship
    10. NettleNettle
    11. Naval Metal Storage
    12. Naval Construction Turret
    13. Construction ShipCon ship
    14. Hovercraft PlatformHovercraft Platformdone 5:46
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 75 steps
    1. Construction BotCon bot
    2. Wind
    3. DolphinDolphin
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. Construction BotCon bot
    8. DolphinDolphin
    9. Mex
    10. Construction HovercraftCon hovercraft
    11. Wind ×2
    12. SeekerSeeker
    13. SkaterSkater
    14. Wind
    15. SeekerSeeker
    16. SkaterSkater
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. SeekerSeeker
    19. Wind
    20. HarpoonHarpoon
    21. SeekerSeeker
    22. DolphinDolphin
    23. SeekerSeeker
    24. Geothermal PowerplantGeodone 9:49 · typical 7:53
    25. DolphinDolphin
    26. Construction BotCon bot
    27. HarpoonHarpoon
    28. EllysawFrigate ×2
    29. Advanced Metal ExtractorT2 mexdone 9:08 · typical 9:20
    30. NettleNettle
    31. EllysawFrigate
    32. NettleNettle
    33. BeamerBeamer
    34. PossumPossum
    35. CorsairDestroyerdone 10:01 · typical 5:40
    36. Advanced Metal ExtractorT2 mex
    37. Radar TowerRadar Tower
    38. Naval Construction Turret
    39. DolphinDolphin
    40. HarpoonHarpoon
    41. BeamerBeamer
    42. DolphinDolphin ×3
    43. Advanced Metal ExtractorT2 mex
    44. DolphinDolphin ×2
    45. SkaterSkater ×3
    46. CorsairDestroyer
    47. EllysawFrigate ×2
    48. DolphinDolphin ×3
    49. Advanced Metal ExtractorT2 mex
    50. CorsairDestroyer
    51. Construction BotCon bot
    52. HarpoonHarpoon
    53. CorsairDestroyer
    54. EllysawFrigate
    55. NettleNettle
    56. CorsairDestroyer
    57. BeamerBeamer
    58. Advanced ShipyardAdvanced Shipyarddone 14:30
    59. Advanced Metal ExtractorT2 mex
    60. Mex
    61. Tidal
    62. SeekerSeeker
    63. Tidal
    64. Con turret
    65. Tidal
    66. PossumPossum
    67. Mex
    68. Tidal
    69. Advanced Metal ExtractorT2 mex
    70. Tidal
    71. PossumPossum ×2
    72. Mex
    73. DolphinDolphin
    74. PossumPossum
    75. MaelstromMaelstromnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (35 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1535 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531295
7:007054990625
8:00872016851035
9:001057824611595
10:001280633692241
11:001538944353116
12:001848154873794
13:002180264554582
14:002543775645371
15:002900384646155
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

arcsiz

35.1 OS · 13/10/2026

Open source match ↗

2 received units · includes a constructor
735 metal received · 15568 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1492
Shipyard3:11Middle 50%: 2:48–3:37 · n=1514
Eel4:27Middle 50%: 3:46–5:37 · n=936
Corsair5:40Middle 50%: 4:57–6:39 · n=1413
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=973
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1344

Played most by

_X_136games of this buildJesterB69games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build