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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1345 distinct matches · 173 players · 79% of Armada Geo sea games · team won 55% of 1500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1345 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Solar
    4. Bot LabBot Labdone 1:07 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 6 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×3
    3. LazarusLazarus
    4. Bot LabEat Bot Labreclaimed for its metal
    5. SentrySentry
    6. ShipyardShipyarddone 2:52 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Mex
    2. SkaterSkater ×2
    3. Construction ShipCon ship
    4. SkaterSkater
    5. Mex
    6. EelSubmarinedone 3:47 · typical 4:27
    7. Mex
    8. DolphinDolphin
    9. Mex
    10. Con turret
    11. DolphinDolphin ×2
    12. Mex
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. CorsairDestroyerdone 5:12 · typical 5:38
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 81 steps
    1. SkaterSkater ×2
    2. Grim ReaperGrim Reaper
    3. Geothermal PowerplantGeodone 6:57 · typical 7:52
    4. AnemoneAnemone
    5. Wind
    6. CorsairDestroyer
    7. Wind
    8. EelSubmarine
    9. Wind ×2
    10. CorsairDestroyer
    11. Construction ShipCon ship
    12. Wind
    13. SkaterSkater
    14. Grim ReaperGrim Reaper
    15. Wind
    16. Advanced Metal ExtractorT2 mexdone 9:03 · typical 9:20
    17. Wind
    18. CorsairDestroyer
    19. Wind ×3
    20. Converter ×2
    21. EelSubmarine
    22. Converter ×2
    23. EelSubmarine
    24. Converter
    25. CorsairDestroyer
    26. Converter ×2
    27. EelSubmarine
    28. Converter
    29. Advanced Metal ExtractorT2 mex
    30. CorsairDestroyer
    31. Converter
    32. SkaterSkater
    33. Grim ReaperGrim Reaper
    34. Converter
    35. Construction ShipCon ship
    36. CorsairDestroyer
    37. Converter
    38. CorsairDestroyer
    39. EelSubmarine
    40. Advanced Metal ExtractorT2 mex
    41. Converter
    42. CorsairDestroyer
    43. Converter
    44. Mex
    45. SkaterSkater
    46. Converter
    47. Grim ReaperGrim Reaper
    48. CorsairDestroyer
    49. Mex
    50. SkaterSkater ×3
    51. Advanced Metal ExtractorT2 mex
    52. EelSubmarine
    53. Construction ShipCon ship ×2
    54. Mex
    55. Construction ShipCon ship
    56. CorsairDestroyer
    57. Construction ShipCon ship ×2
    58. Mex
    59. SkaterSkater
    60. Grim ReaperGrim Reaper
    61. CorsairDestroyer
    62. Advanced Metal ExtractorT2 mex
    63. SentrySentry
    64. Mex
    65. EelSubmarine
    66. SentrySentry
    67. CorsairDestroyer
    68. Tidal
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    70. Tidal ×3
    71. Naval Construction Turret
    72. Construction ShipCon ship
    73. Advanced Metal ExtractorT2 mex
    74. Tidal
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Tidal
    77. Construction ShipCon ship
    78. Tidal
    79. Naval Construction Turret
    80. Construction ShipCon ship
    81. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [BS]Nampukk's (31 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005517534295
7:007055993623
8:00872116921030
9:001057824611601
10:001280633632247
11:001538544273110
12:001846854733803
13:002177264554610
14:002537275655387
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

[BS]Nampukk

30.7 OS · 24/08/2026

Open source match ↗

4 received units · includes a constructor
438 metal received · 30214 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1458
Shipyard3:11Middle 50%: 2:48–3:37 · n=1480
Eel4:27Middle 50%: 3:45–5:38 · n=913
Corsair5:38Middle 50%: 4:56–6:38 · n=1380
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=943
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1312

Played most by

_X_134games of this buildJesterB65games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build