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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1353 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1508 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1353 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Solar
    3. Wind ×2
    4. Bot LabBot Labdone 1:05 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 17 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Wind
    5. Windfor Air
    6. Construction BotCon bot
    7. Con turret
    8. LazarusLazarus
    9. Windfor Air
    10. PawnPawn
    11. Energy storage
    12. PawnPawn
    13. Mex
    14. LazarusLazarus
    15. Converter
    16. Construction BotCon bot
    17. ShipyardShipyarddone 3:04 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 31 steps
    1. Mex
    2. Converter
    3. Bot LabEat Bot Labreclaimed for its metal
    4. Construction ShipCon ship
    5. Mex
    6. Wind
    7. SkaterSkater
    8. Radar TowerRadar Tower
    9. SentrySentry
    10. Mex
    11. DolphinDolphin ×2
    12. Wind
    13. Converter
    14. DolphinDolphin
    15. SentrySentry
    16. Mex
    17. CorsairDestroyernot finished by 15:00 · typical 5:39
    18. SkaterSkater
    19. Wind
    20. DolphinDolphin
    21. Converter
    22. DolphinDolphin
    23. Wind
    24. DolphinDolphin
    25. SkaterSkater
    26. Wind
    27. SkaterSkater
    28. Wind
    29. DolphinDolphin ×2
    30. Wind
    31. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 63 steps
    1. DolphinDolphin
    2. Wind
    3. DolphinDolphin
    4. Wind
    5. SkaterSkater
    6. Wind
    7. DolphinDolphin
    8. Grim ReaperGrim Reaper
    9. Wind ×2
    10. DolphinDolphin ×2
    11. Wind
    12. Mex
    13. CorsairDestroyer
    14. Wind
    15. Mex
    16. Wind ×2
    17. Radar TowerRadar Tower
    18. NettleNettle
    19. Wind
    20. CorsairDestroyer
    21. SentrySentry
    22. Wind ×2
    23. SentrySentry
    24. Wind
    25. CorsairDestroyer
    26. SkaterSkater
    27. CorsairDestroyer
    28. SentrySentry
    29. EelSubmarinedone 7:31 · typical 4:27
    30. Wind ×2
    31. CorsairDestroyer
    32. Wind ×2
    33. CorsairDestroyer
    34. Advanced Metal ExtractorT2 mexdone 9:22 · typical 9:20
    35. DolphinDolphin ×2
    36. CorsairDestroyer
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. CorsairDestroyer
    39. Advanced Metal ExtractorT2 mex
    40. Con turret
    41. DolphinDolphin ×2
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. SkaterSkater
    44. Grim ReaperGrim Reaper
    45. Advanced Metal ExtractorT2 mex
    46. Grim ReaperGrim Reaper ×2
    47. Advanced Metal ExtractorT2 mex
    48. Mex
    49. Metal storage
    50. SkaterSkater
    51. CorsairDestroyer
    52. Mex
    53. Con turret ×2
    54. CorsairDestroyer
    55. Mex
    56. BeamerBeamer
    57. CorsairDestroyer
    58. BeamerBeamer
    59. SkaterSkater
    60. Grim ReaperGrim Reaper ×2
    61. Con turret
    62. BeamerBeamer
    63. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (53 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1508 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412619054
6:005518531295
7:007056993625
8:00872116891025
9:001057824601595
10:001280333622244
11:001538344153110
12:001846854653798
13:002177264294605
14:002537275585383
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

TheSituation

53.0 OS · 12/10/2026

Open source match ↗

3 received units · includes a constructor
279 metal received · 18474 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1466
Shipyard3:11Middle 50%: 2:48–3:37 · n=1488
Eel4:27Middle 50%: 3:45–5:37 · n=918
Corsair5:39Middle 50%: 4:56–6:38 · n=1388
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=950
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1319

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas