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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus
    2. Wind ×2
    3. Construction BotCon bot
    4. CrossbowCrossbow
    5. Construction BotCon bot ×3
    6. Mex
    7. LazarusLazarus
    8. ShipyardShipyarddone 2:55 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 27 steps
    1. PawnPawn
    2. Mex
    3. Construction ShipCon ship
    4. DolphinDolphin ×2
    5. Mex ×3
    6. DolphinDolphin
    7. Wind ×2
    8. Mex
    9. Wind
    10. Radar TowerRadar Tower
    11. Wind
    12. Bot LabEat Bot Labreclaimed for its metal
    13. DolphinDolphin
    14. Mex
    15. Wind
    16. Geothermal PowerplantGeodone 5:29 · typical 7:52
    17. Wind
    18. SentrySentry
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. DolphinDolphin
    22. Wind
    23. Radar TowerRadar Tower
    24. Wind
    25. DolphinDolphin
    26. SentrySentry
    27. Grim ReaperGrim Reaper
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 113 steps
    1. Construction ShipCon ship
    2. Wind
    3. SentrySentry
    4. EllysawFrigate
    5. Converter
    6. Construction ShipCon ship
    7. EllysawFrigate
    8. Converter
    9. CorsairDestroyerdone 6:20 · typical 5:39
    10. Radar TowerRadar Tower
    11. Converter
    12. SentrySentry
    13. Naval Construction Turret
    14. Converter ×4
    15. SkaterSkater
    16. Wind
    17. CorsairDestroyer
    18. Energy storage
    19. Converter
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind
    22. Converter
    23. CorsairDestroyer
    24. Converter
    25. Mex
    26. Wind
    27. Converter
    28. SkaterSkater
    29. Grim ReaperGrim Reaper
    30. Wind
    31. CorsairDestroyer
    32. Wind
    33. HarpoonHarpoon
    34. CorsairDestroyer
    35. Converter
    36. Wind
    37. Converter
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Converter
    40. SkaterSkater
    41. Wind
    42. CorsairDestroyer
    43. Converter
    44. Advanced Metal ExtractorT2 mexdone 10:16 · typical 9:20
    45. Wind
    46. CorsairDestroyer
    47. Wind
    48. Naval Construction Turret
    49. SkaterSkater
    50. Wind
    51. CorsairDestroyer ×2
    52. Wind
    53. SkaterSkater
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. SkaterSkater ×3
    57. CorsairDestroyer
    58. Wind
    59. CorsairDestroyer
    60. Mex
    61. Wind
    62. CorsairDestroyer
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. CorsairDestroyer
    67. HarpoonHarpoon
    68. Wind
    69. CorsairDestroyer
    70. Wind
    71. Grim ReaperGrim Reaper
    72. HarpoonHarpoon
    73. Wind
    74. Grim ReaperGrim Reaper
    75. Construction ShipCon ship
    76. Wind
    77. Construction ShipCon ship ×2
    78. Advanced Metal ExtractorT2 mex
    79. Construction ShipCon ship
    80. Mex
    81. Wind
    82. Grim ReaperGrim Reaper
    83. SkaterSkater ×2
    84. Naval Construction Turret
    85. SkaterSkater
    86. Wind
    87. Mex
    88. Naval Construction Turret ×2
    89. Wind
    90. Naval Construction Turret
    91. SkaterSkater
    92. Naval Construction Turret ×2
    93. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    94. SkaterSkater
    95. Wind
    96. Tidal
    97. SkaterSkater
    98. Tidal
    99. Advanced Metal ExtractorT2 mex
    100. Tidal
    101. SkaterSkater
    102. Tidal ×2
    103. SkaterSkater
    104. Tidal ×2
    105. SkaterSkater
    106. Tidal
    107. Naval Energy Storage
    108. SkaterSkater
    109. Naval Energy Storage
    110. Wind
    111. Naval Energy Storage ×2
    112. Advanced ShipyardAdvanced Shipyarddone 14:57
    113. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rexalidus's (35 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Rexalidus

35.4 OS · 13/10/2026

Open source match ↗

4 received units · includes a constructor
91 metal received · 48632 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build