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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Bot LabBot Labdone 0:55 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Windfor Air
    2. LazarusLazarus
    3. Wind ×2
    4. Windfor Air
    5. Energy storage
    6. CrossbowCrossbow
    7. Construction BotCon bot ×2
    8. LazarusLazarus
    9. CrossbowCrossbow
    10. PawnPawn
    11. ShipyardShipyarddone 3:11 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Mex
    2. Bot LabEat Bot Labreclaimed for its metal
    3. SkaterSkater
    4. Construction ShipCon ship
    5. DolphinDolphin
    6. Mex
    7. DolphinDolphin ×5
    8. Mex
    9. DolphinDolphin ×2
    10. Radar TowerRadar Tower ×2
    11. DolphinDolphin
    12. Mex
    13. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 73 steps
    1. Mex
    2. Grim ReaperGrim Reaper
    3. Converter
    4. Naval Construction Turret
    5. SkaterSkater
    6. CorsairDestroyerdone 6:25 · typical 5:39
    7. Radar TowerRadar Tower
    8. Dragon's TeethDragon's Teeth
    9. Grim ReaperGrim Reaper
    10. Dragon's TeethDragon's Teeth ×4
    11. DolphinDolphin
    12. Dragon's TeethDragon's Teeth ×2
    13. DolphinDolphin
    14. Dragon's TeethDragon's Teeth
    15. Wind
    16. Dragon's TeethDragon's Teeth
    17. DolphinDolphin
    18. Dragon's TeethDragon's Teeth
    19. DolphinDolphin
    20. Dragon's TeethDragon's Teeth
    21. Wind
    22. DolphinDolphin
    23. Dragon's TeethDragon's Teeth
    24. Wind ×2
    25. Dragon's TeethDragon's Teeth
    26. HarpoonHarpoon
    27. DolphinDolphin
    28. Dragon's TeethDragon's Teeth
    29. Wind
    30. Dragon's TeethDragon's Teeth
    31. Wind
    32. CorsairDestroyer
    33. Dragon's TeethDragon's Teeth ×2
    34. Wind
    35. Dragon's TeethDragon's Teeth
    36. Wind ×2
    37. Dragon's TeethDragon's Teeth ×2
    38. Converter
    39. Dragon's TeethDragon's Teeth
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Dragon's TeethDragon's Teeth
    42. Wind
    43. Dragon's TeethDragon's Teeth
    44. Converter
    45. Dragon's TeethDragon's Teeth ×2
    46. DolphinDolphin
    47. Dragon's TeethDragon's Teeth ×2
    48. DolphinDolphin
    49. Dragon's TeethDragon's Teeth
    50. Wind
    51. Dragon's TeethDragon's Teeth
    52. DolphinDolphin
    53. Dragon's TeethDragon's Teeth ×2
    54. DolphinDolphin
    55. Dragon's TeethDragon's Teeth
    56. Wind
    57. Dragon's TeethDragon's Teeth
    58. Grim ReaperGrim Reaper
    59. Dragon's TeethDragon's Teeth ×3
    60. SkaterSkater
    61. Wind
    62. CorsairDestroyer
    63. Dragon's TeethDragon's Teeth ×5
    64. Wind
    65. Dragon's TeethDragon's Teeth
    66. Mex
    67. Dragon's TeethDragon's Teeth ×2
    68. DolphinDolphin
    69. SentrySentry
    70. Wind
    71. DolphinDolphin
    72. Geothermal PowerplantGeonot finished by 15:00 · typical 7:52
    73. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is AcquiredTaste's (30 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

AcquiredTaste

30.1 OS · 08/10/2026

Open source match ↗

2 received units
228 metal received · 22960 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build