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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. Wind
    4. LazarusLazarus
    5. Construction BotCon bot
    6. LazarusLazarus
    7. AnemoneAnemone
    8. Wind
    9. LazarusLazarus
    10. Mex
    11. ShipyardShipyarddone 3:10 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Construction BotCon bot
    2. CrossbowCrossbow
    3. EelSubmarinedone 3:54 · typical 4:27
    4. Mex ×2
    5. PawnPawn
    6. Construction ShipCon ship
    7. SentrySentry
    8. DolphinDolphin ×3
    9. Mex
    10. NettleNettle
    11. DolphinDolphin
    12. Bot LabEat Bot Labreclaimed for its metal
    13. Grim ReaperGrim Reaper
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 121 steps
    1. Naval Construction Turret
    2. EllysawFrigate
    3. SentrySentry
    4. Mex
    5. Wind
    6. CorsairDestroyerdone 6:08 · typical 5:39
    7. Mex ×2
    8. SentrySentry
    9. Wind
    10. Converter ×2
    11. Wind
    12. SentrySentry
    13. Converter ×2
    14. Wind
    15. Construction ShipCon ship
    16. CorsairDestroyer
    17. Wind
    18. Geothermal PowerplantGeodone 9:38 · typical 7:52
    19. SentrySentry
    20. Wind ×5
    21. CorsairDestroyer
    22. Wind ×2
    23. NettleNettle
    24. Wind
    25. EllysawFrigate
    26. Wind
    27. EllysawFrigate ×2
    28. Mex
    29. Tidal
    30. Radar TowerRadar Tower
    31. Wind
    32. EllysawFrigate
    33. Tidal
    34. EllysawFrigate
    35. Tidal
    36. Naval Construction Turret
    37. Wind
    38. DolphinDolphin
    39. Wind
    40. Naval Construction Turret
    41. DolphinDolphin
    42. Wind
    43. DolphinDolphin
    44. SkaterSkater
    45. Tidal
    46. SkaterSkater
    47. Wind
    48. Tidal
    49. Seaplane PlatformSeaplane Platformdone 9:38
    50. SkaterSkater
    51. Naval Construction Turret
    52. Wind
    53. SkaterSkater ×2
    54. ShipyardEat Shipyardreclaimed for its metal
    55. Wind ×2
    56. TsunamiTsunami
    57. Mex
    58. TsunamiTsunami
    59. Wind
    60. Advanced Metal ExtractorT2 mexdone 10:54 · typical 9:20
    61. Wind
    62. TsunamiTsunami
    63. Converter
    64. TsunamiTsunami
    65. Wind
    66. TsunamiTsunami
    67. Mex
    68. TsunamiTsunami
    69. Wind
    70. TsunamiTsunami
    71. Naval Construction Turret
    72. TsunamiTsunami
    73. CycloneCyclone
    74. Wind
    75. Advanced Metal ExtractorT2 mex
    76. CycloneCyclone
    77. Mex
    78. CycloneCyclone
    79. TsunamiTsunami
    80. Wind
    81. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    82. TsunamiTsunami ×2
    83. Naval NettleNaval Nettle
    84. Wind
    85. Advanced Metal ExtractorT2 mex
    86. CycloneCyclone ×2
    87. Naval NettleNaval Nettle
    88. Wind
    89. CycloneCyclone ×3
    90. Wind
    91. CycloneCyclone
    92. Naval NettleNaval Nettle
    93. CycloneCyclone ×2
    94. Naval NettleNaval Nettle
    95. CycloneCyclone
    96. Wind
    97. CycloneCyclone ×2
    98. Advanced Metal ExtractorT2 mex
    99. CycloneCyclone ×2
    100. Wind
    101. Naval NettleNaval Nettle
    102. CycloneCyclone ×3
    103. Wind
    104. CycloneCyclone ×4
    105. Wind
    106. CycloneCyclone
    107. Advanced ShipyardAdvanced Shipyarddone 14:23
    108. CycloneCyclone
    109. Advanced Metal ExtractorT2 mex
    110. Wind
    111. CycloneCyclone
    112. Naval Hovercraft PlatformNaval Hovercraft Platformdone 14:45
    113. Wind
    114. Advanced Construction SubAdvanced Construction Sub
    115. CycloneCyclone ×2
    116. Seaplane PlatformEat Seaplane Platformreclaimed for its metal
    117. Wind
    118. Construction HovercraftCon hovercraft
    119. VoyagerVoyager ×2
    120. Con turret
    121. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is JaplinSeven's (34 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

JaplinSeven

34.5 OS · 05/09/2026

Open source match ↗

2 received units · includes a constructor
145 metal received · 15093 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build