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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1345 distinct matches · 173 players · 79% of Armada Geo sea games · team won 55% of 1500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1345 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. Windfor Air
    4. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 5 steps
    1. LazarusLazarus
    2. Windfor Air
    3. LazarusLazarus
    4. Construction BotCon bot ×2
    5. ShipyardShipyarddone 2:41 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 23 steps
    1. Mex
    2. Construction BotCon bot
    3. SkaterSkater ×2
    4. Wind
    5. LazarusLazarus
    6. Construction ShipCon ship
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Radar TowerRadar Tower
    13. Bot LabEat Bot Labreclaimed for its metal
    14. DolphinDolphin
    15. Mex
    16. Energy storage
    17. DolphinDolphin
    18. Mex
    19. Geothermal PowerplantGeodone 5:37 · typical 7:52
    20. Wind
    21. DolphinDolphin ×2
    22. Mex
    23. DolphinDolphin ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 72 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Wind ×2
    3. Mex
    4. DolphinDolphin
    5. Grim ReaperGrim Reaper
    6. Mex
    7. Grim ReaperGrim Reaper
    8. Radar TowerRadar Tower
    9. Con turret
    10. DolphinDolphin
    11. NettleNettle
    12. DolphinDolphin ×2
    13. CorsairDestroyerdone 7:23 · typical 5:38
    14. Wind
    15. CorsairDestroyer
    16. Wind
    17. Construction ShipCon ship
    18. Wind ×2
    19. Advanced ShipyardAdvanced Shipyarddone 8:33
    20. Con turret
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind ×2
    23. Advanced Metal ExtractorT2 mexdone 9:35 · typical 9:20
    24. Advanced Construction SubAdvanced Construction Sub
    25. Wind
    26. Mex
    27. Wind
    28. Con turret
    29. Wind ×2
    30. Mex
    31. Wind ×2
    32. VoyagerVoyager
    33. Advanced Metal ExtractorT2 mex
    34. Con turret
    35. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 10:15
    36. VoyagerVoyager
    37. Advanced solar
    38. Mex
    39. Advanced solar
    40. VoyagerVoyager
    41. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    42. Advanced solar
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Advanced Metal ExtractorT2 mex
    45. VoyagerVoyager
    46. Converter
    47. VoyagerVoyager
    48. Converter
    49. VoyagerVoyager
    50. Converter
    51. VoyagerVoyager
    52. Converter
    53. VoyagerVoyager
    54. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    55. Converter
    56. LongbowMissile cruiserdone 11:51
    57. Converter ×3
    58. CauteriserCauteriser
    59. Converter
    60. LongbowMissile cruiser
    61. Converter
    62. Advanced Metal ExtractorT2 mex
    63. Converter ×2
    64. LongbowMissile cruiser
    65. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor ×2
    66. BermudaRadar jammer ship
    67. Naval ArbalestNaval Arbalest
    68. HavenHaven
    69. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    70. Naval ArbalestNaval Arbalest
    71. DreadnoughtBattleshipdone 14:36
    72. MorayMoray ×2done 14:24

Counts are medians over the build's games: half of them build more, half fewer. The example game is blazeitken's (30 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005517534295
7:007055993623
8:00872116921030
9:001057824611601
10:001280633632247
11:001538544273110
12:001846854733803
13:002177264554610
14:002537275655387
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

blazeitken

30.1 OS · 12/09/2026

Open source match ↗

3 received units · includes a constructor
593 metal received · 54131 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1458
Shipyard3:11Middle 50%: 2:48–3:37 · n=1480
Eel4:27Middle 50%: 3:45–5:38 · n=913
Corsair5:38Middle 50%: 4:56–6:38 · n=1380
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=943
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1312

Played most by

_X_134games of this buildJesterB65games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build