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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1505 distinct matches · 188 players · 77% of Armada Geo sea games · team won 54% of 1663 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1505 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind ×2for Air
    3. Mex
    4. Wind ×3
    5. Bot LabBot Labdone 1:19 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (37%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 13 steps
    1. Construction BotCon bot
    2. Energy storage
    3. Wind
    4. LazarusLazarus
    5. Con turret
    6. Wind
    7. Construction BotCon bot
    8. LazarusLazarus ×3
    9. AnemoneAnemone
    10. Mex
    11. Construction BotCon bot
    12. PawnPawn ×2
    13. ShipyardShipyarddone 3:49 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (46%) · submarine (44%) · Sentry (44%) · converter (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. PawnPawn
    2. Mex
    3. CrossbowCrossbow
    4. EelSubmarinedone 4:38 · typical 4:29
    5. Mex
    6. Radar TowerRadar Tower
    7. Construction ShipCon ship
    8. Bot LabEat Bot Labreclaimed for its metal
    9. NettleNettle
    10. Wind
    11. DolphinDolphin
    12. Radar TowerRadar Tower
    13. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: geo (42%) · frigate (42%) · Harpoon (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 78 steps
    1. Wind
    2. DolphinDolphin
    3. SentrySentry
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. CorsairDestroyerdone 6:54 · typical 5:43
    8. Wind
    9. Geothermal PowerplantGeodone 8:27 · typical 7:52
    10. Wind ×5
    11. Mex
    12. Wind ×3
    13. Mex
    14. DolphinDolphin
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. DolphinDolphin
    17. Wind
    18. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:20
    19. SentrySentry
    20. Wind ×2
    21. Converter
    22. DolphinDolphin
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Advanced Metal ExtractorT2 mex
    25. CorsairDestroyer
    26. Converter
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Converter
    29. Advanced Metal ExtractorT2 mex
    30. EllysawFrigate
    31. Converter
    32. EllysawFrigate
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. Con turret
    35. EllysawFrigate
    36. Converter ×2
    37. Advanced Metal ExtractorT2 mex
    38. Grim ReaperGrim Reaper
    39. Converter
    40. Construction ShipCon ship
    41. Converter
    42. Con turret ×2
    43. SkaterSkater
    44. CorsairDestroyer
    45. Con turret
    46. EllysawFrigate ×2
    47. Advanced Metal ExtractorT2 mex
    48. EllysawFrigate
    49. Grim ReaperGrim Reaper
    50. Construction ShipCon ship
    51. SkaterSkater
    52. CorsairDestroyer
    53. EllysawFrigate ×3
    54. Grim ReaperGrim Reaper
    55. Advanced Metal ExtractorT2 mex
    56. UrchinUrchin
    57. Construction ShipCon ship
    58. SkaterSkater
    59. CorsairDestroyer
    60. Naval Construction Turret
    61. EllysawFrigate
    62. Naval Construction Turret
    63. EllysawFrigate ×2
    64. Grim ReaperGrim Reaper
    65. Construction ShipCon ship
    66. SkaterSkater
    67. CorsairDestroyer
    68. Advanced solar
    69. EllysawFrigate ×2
    70. Advanced solar
    71. EllysawFrigate
    72. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    73. Grim ReaperGrim Reaper
    74. Advanced solar
    75. Construction ShipCon ship
    76. SkaterSkater
    77. Advanced solar
    78. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is Atra's (30 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:39 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1663 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002879040
5:00412719052
6:005516525292
7:007059980615
8:00873216701025
9:001060824601588
10:001283233642235
11:001544644333093
12:001858654923749
13:002193965214574
14:002560475815341
15:002927785416101
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Atra

30.4 OS · 15/10/2026

Open source match ↗

4 received units · includes a constructor
521 metal received · 44320 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1617
Shipyard3:11Middle 50%: 2:48–3:37 · n=1641
Eel4:29Middle 50%: 3:47–5:37 · n=1022
Corsair5:43Middle 50%: 4:58–6:43 · n=1531
Geothermal Powerplant7:52Middle 50%: 6:48–9:29 · n=1062
Advanced Metal Extractor9:20Middle 50%: 8:36–10:08 · n=1458

Played most by

_X_137games of this buildJesterB71games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build