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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4for Geo
    3. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarusfor Geo
    2. Construction BotCon bot ×3for Geo
    3. Mexfor Geo
    4. Construction BotCon botfor Geo
    5. Con turret
    6. Con turretfor Geo
    7. Con turret
    8. ShipyardShipyarddone 3:10 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Mexfor Geo
    2. Geothermal PowerplantGeofor Geodone 6:53 · typical 7:52
    3. Construction ShipCon shipfor Geo
    4. EllysawFrigate
    5. LazarusLazarus
    6. Mexfor Geo
    7. Mex
    8. Converterfor Geo
    9. NettleNettle
    10. SentrySentryfor Geo
    11. Mex
    12. Windfor Geo
    13. SentrySentry
    14. EllysawFrigate
    15. Bot LabEat Bot Labreclaimed for its metal
    16. SentrySentryfor Geo
    17. Windfor Geo
    18. CorsairDestroyerdone 5:30 · typical 5:39
    19. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. Windfor Geo
    2. SentrySentryfor Geo
    3. SkaterSkater
    4. Mex
    5. EllysawFrigate
    6. Windfor Geo
    7. SentrySentryfor Geo
    8. EllysawFrigate
    9. Mex
    10. Windfor Geo
    11. CorsairDestroyer
    12. Wind ×2for Geo
    13. Converterfor Geo
    14. Windfor Geo
    15. SkaterSkater
    16. Windfor Geo
    17. Converterfor Geo
    18. EllysawFrigate
    19. Windfor Geo
    20. Converterfor Geo
    21. Wind ×2for Geo
    22. Converterfor Geo
    23. Grim ReaperGrim Reaperfor Geo
    24. Windfor Geo
    25. Converterfor Geo
    26. Windfor Geo
    27. Advanced Metal ExtractorT2 mexfor Geodone 8:28 · typical 9:20
    28. Windfor Geo
    29. Grim ReaperGrim Reaperfor Geo
    30. Converterfor Geo
    31. Windfor Geo
    32. Converter ×2for Geo
    33. Windfor Geo
    34. Converterfor Geo
    35. Grim ReaperGrim Reaperfor Geo
    36. Advanced Metal ExtractorT2 mexfor Geo
    37. Converterfor Geo
    38. Windfor Geo
    39. Grim ReaperGrim Reaper
    40. Windfor Geo
    41. Converterfor Geo
    42. Windfor Geo
    43. Grim ReaperGrim Reaperfor Geo
    44. Converterfor Geo
    45. EllysawFrigate
    46. Converterfor Geo
    47. CorsairDestroyer
    48. Windfor Geo
    49. Converterfor Geo
    50. Advanced Metal ExtractorT2 mexfor Geo
    51. Windfor Geo
    52. Converter ×3for Geo
    53. Windfor Geo
    54. SkaterSkater
    55. Converterfor Geo
    56. EllysawFrigate
    57. Windfor Geo
    58. Grim ReaperGrim Reaperfor Geo
    59. Wind ×2for Geo
    60. EllysawFrigate
    61. Windfor Geo
    62. Advanced Metal ExtractorT2 mexfor Geo
    63. CorsairDestroyer
    64. Wind ×3for Geo
    65. SkaterSkater
    66. Windfor Geo
    67. EllysawFrigatefor Geo
    68. Wind ×2for Geo
    69. Grim ReaperGrim Reaper
    70. EllysawFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is Sinobi's (36 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Sinobi

36.0 OS · 11/10/2026

Open source match ↗

2 received units · includes a constructor
327 metal received · 21914 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas