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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1432 distinct matches · 180 players · 78% of Armada Geo sea games · team won 54% of 1589 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1432 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 1 step
    1. ShipyardShipyarddone 2:08 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (47%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. SkaterSkater
    2. Wind
    3. DolphinDolphin
    4. Converter ×2
    5. Construction ShipCon ship
    6. Wind ×2
    7. DolphinDolphin
    8. Naval Construction Turret
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin ×2
    12. Wind
    13. Mex
    14. DolphinDolphin
    15. Converter ×2
    16. CorsairDestroyerdone 5:37 · typical 5:41
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Wind
    19. Mex
    20. Wind ×5
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: geo (42%) · Harpoon (42%) · frigate (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 62 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Mex
    3. CorsairDestroyer
    4. Wind
    5. Converter
    6. Mex
    7. Converter
    8. Wind ×2
    9. CorsairDestroyer
    10. Wind
    11. Radar TowerRadar Tower
    12. Tidal ×2
    13. Geothermal PowerplantGeodone 10:07 · typical 7:53
    14. CorsairDestroyer
    15. Tidal
    16. Wind
    17. Converter ×2
    18. Wind ×2
    19. Advanced Metal ExtractorT2 mexdone 9:29 · typical 9:20
    20. Construction ShipCon ship
    21. Wind ×6
    22. CorsairDestroyer
    23. Wind
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Advanced Metal ExtractorT2 mex
    26. CorsairDestroyer
    27. Wind
    28. Converter
    29. EelSubmarinedone 10:42 · typical 4:29
    30. Converter
    31. Wind
    32. EelSubmarine
    33. Wind
    34. Advanced Metal ExtractorT2 mex
    35. EelSubmarine
    36. Wind ×7
    37. Con turret
    38. Construction ShipCon ship
    39. Wind
    40. Converter ×2
    41. CorsairDestroyer
    42. Naval Construction Turret
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. Naval Construction Turret
    46. Wind ×3
    47. CorsairDestroyer
    48. Wind ×2
    49. Con turret
    50. Wind ×3
    51. Con turret ×3
    52. Advanced Bot LabAdvanced Bot Labdone 14:09
    53. Radar TowerRadar Tower
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. Converter ×2
    57. Wind ×3
    58. Advanced Construction BotT2 con bot
    59. Wind ×2
    60. Fusion ReactorFusionnot finished by 15:00
    61. Wind ×2
    62. ButlerButler

Counts are medians over the build's games: half of them build more, half fewer. The example game is KOCMODECAHT_HAX's (31 OS, 31/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1589 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412719052
6:005516531291
7:007058990622
8:00872616781030
9:001059824521588
10:001281533642234
11:001541544353096
12:001852154683757
13:002186264554574
14:002551075525363
15:002916684756110
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

KOCMODECAHT_HAX

31.1 OS · 31/08/2026

Open source match ↗

3 received units · includes a constructor
447 metal received · 35340 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1545
Shipyard3:11Middle 50%: 2:48–3:37 · n=1568
Eel4:29Middle 50%: 3:46–5:37 · n=976
Corsair5:41Middle 50%: 4:57–6:40 · n=1463
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=1013
Advanced Metal Extractor9:20Middle 50%: 8:38–10:08 · n=1393

Played most by

_X_137games of this buildJesterB71games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas