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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 806 distinct matches · 105 players · 80% of Armada Geo sea games · team won 53% of 862 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:11

  1. Take mex and wind, start bot lab first for early defence.
  2. Finish bot lab, then build shipyard in the cove.
  3. Push first submarine out to contest the sea.
  4. Add destroyer as the main contesting force.
  5. Transition into geothermal plant and advanced metal extractor.

Phase by phase

TYPICAL OF ITS 806 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4for Tech
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 23 steps
    1. Construction BotCon bot
    2. LazarusLazarusfor Tech
    3. Construction BotCon bot
    4. Mex
    5. Construction BotCon botfor Tech
    6. Construction BotCon bot
    7. Mex
    8. PawnPawn ×2for Pond
    9. Mex
    10. PawnPawn
    11. SentrySentry
    12. Con turret
    13. PawnPawn
    14. Construction BotCon bot
    15. SentrySentry
    16. PawnPawnfor Tech
    17. NettleNettle
    18. PawnPawnfor Tech
    19. PawnPawn
    20. Construction BotCon botfor Tech
    21. HarpoonHarpoon ×2
    22. Windfor Tech
    23. ShipyardShipyarddone 4:29 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 7 steps
    1. Wind ×2for Tech
    2. Construction ShipCon ship
    3. Wind
    4. EelSubmarinedone 5:01 · typical 4:22
    5. Naval Construction Turret
    6. Energy storagefor Tech
    7. Tidal ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 49 steps
    1. SkaterSkater
    2. Windfor Tech
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. CauteriserCauteriser
    5. CorsairDestroyerdone 6:12 · typical 5:36
    6. Converterfor Tech
    7. Wind ×4for Tech
    8. Shark's TeethShark's Teeth
    9. CorsairDestroyer
    10. Shark's TeethShark's Teeth ×3
    11. Converterfor Tech
    12. Shark's TeethShark's Teeth ×4
    13. Windfor Tech
    14. Shark's TeethShark's Teeth ×3
    15. Windfor Tech
    16. Shark's TeethShark's Teeth ×2
    17. Windfor Tech
    18. Shark's TeethShark's Teeth ×3
    19. Windfor Tech
    20. Mexfor Tech
    21. Shark's TeethShark's Teeth
    22. Radar TowerRadar Towerfor Tech
    23. Shark's TeethShark's Teeth
    24. Converterfor Tech
    25. Shark's TeethShark's Teeth ×2
    26. CorsairDestroyer
    27. Shark's TeethShark's Teeth
    28. Mexfor Tech
    29. CauteriserCauteriser
    30. Wind ×2
    31. Advanced Metal ExtractorT2 mexfor Techdone 8:33 · typical 9:19
    32. Wind ×2
    33. Windfor Tech
    34. Advanced Metal ExtractorT2 mexfor Tech
    35. Converterfor Tech
    36. Wind ×3
    37. Windfor Tech
    38. Converterfor Tech
    39. Advanced Metal ExtractorT2 mexfor Tech
    40. Wind ×3
    41. SentrySentryfor Tech
    42. Vehicle PlantVehicle Plantfor Techdone 10:15
    43. Windfor Tech
    44. Converter
    45. Construction VehicleCon vehicle ×2for Tech
    46. Advanced Metal ExtractorT2 mexfor Tech
    47. Pit BullPit Bullfor Tech
    48. Construction VehicleCon vehiclefor Tech
    49. Radar TowerRadar Towerfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (42 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

862 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160800
4:002901050
5:00414218160
6:005551545300
7:0071071002619
8:00873617111011
9:001061624601663
10:001290033292247
11:001547645703166
12:001849157033959
13:002176368534832
14:002540678855681
15:002896989946662
WHAT THE NUMBERS SAY

Standard Geo sea play, backed by a bot lab before the shipyard, with a 53% team win rate matching the other sea role closely.

  • + Geothermal finishes by 7:46 in 58% of games, funding the economy transition.
  • − Enemy metal destroyed only 8994 by 15:00 versus own losses of 6662, a close sea fight.
THE EXAMPLE YOU ARE READING

_X_

42.4 OS · 04/10/2026

Open source match ↗

3 received units · includes a constructor
12 metal received · 16607 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=828
Shipyard3:11Middle 50%: 2:50–3:37 · n=851
Eel4:22Middle 50%: 3:41–5:33 · n=507
Corsair5:36Middle 50%: 4:52–6:35 · n=799
Geothermal Powerplant7:46Middle 50%: 6:51–9:15 · n=523
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=751

Played most by

_X_81games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build