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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:17 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. LazarusLazarus
    2. Windfor Air
    3. Construction BotCon bot
    4. Windfor Air
    5. Construction BotCon bot
    6. LazarusLazarus
    7. ShipyardShipyarddone 2:51 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. Construction ShipCon ship
    4. Mex
    5. EelSubmarinedone 3:45 · typical 4:22
    6. SentrySentry
    7. DolphinDolphin ×2
    8. Mex
    9. DolphinDolphin
    10. Energy storage
    11. Mex
    12. SkaterSkater
    13. DolphinDolphin
    14. Mex
    15. DolphinDolphin
    16. Mex
    17. Grim ReaperGrim Reaper
    18. Radar TowerRadar Tower
    19. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 62 steps
    1. Mex ×2
    2. EelSubmarine
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. Wind ×2
    5. HarpoonHarpoon
    6. Wind ×2
    7. DolphinDolphin ×2
    8. Wind
    9. DolphinDolphin
    10. SkaterSkater
    11. CorsairDestroyerdone 7:10 · typical 5:36
    12. Wind ×4
    13. Converter
    14. Grim ReaperGrim Reaper
    15. Wind
    16. Converter
    17. Energy storage
    18. CorsairDestroyer
    19. Converter
    20. Wind ×2
    21. Converter
    22. HarpoonHarpoon
    23. Wind
    24. Con turret
    25. Wind
    26. HarpoonHarpoon
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Wind
    29. AnemoneAnemone
    30. Wind
    31. Con turret
    32. Wind
    33. HarpoonHarpoon
    34. Wind ×2
    35. ShipyardShipyarddone 9:34
    36. Con turret
    37. Wind
    38. HarpoonHarpoon ×2
    39. Wind
    40. SkaterSkater
    41. HarpoonHarpoon
    42. CorsairDestroyer
    43. Wind ×3
    44. Converter
    45. CorsairDestroyer
    46. Converter
    47. Advanced Metal ExtractorT2 mexdone 11:54 · typical 9:19
    48. Converter
    49. CorsairDestroyer
    50. Converter
    51. Geothermal PowerplantGeodone 12:54 · typical 7:46
    52. Con turret
    53. Advanced Metal ExtractorT2 mex
    54. SkaterSkater
    55. CorsairDestroyer
    56. Grim ReaperGrim Reaper
    57. CorsairDestroyer
    58. Converter
    59. Advanced Metal ExtractorT2 mex
    60. CorsairDestroyer
    61. Grim ReaperGrim Reaper ×2
    62. Con turret ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (39 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Godmother13

38.9 OS · 03/10/2026

Open source match ↗

4 received units · includes a constructor
669 metal received · 57170 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build