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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 776 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 829 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 776 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 21 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×3
    3. Mex
    4. Construction BotCon bot
    5. PawnPawn
    6. Mex
    7. Con turret
    8. Wind
    9. SentrySentry
    10. CrossbowCrossbow
    11. Wind
    12. CrossbowCrossbow
    13. Wind
    14. Mex
    15. SentrySentry
    16. Wind
    17. AnemoneAnemone
    18. NettleNettle
    19. Converter
    20. Wind
    21. ShipyardShipyarddone 3:52 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (43%) · converter (32%) · pawn (31%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. EllysawFrigate
    4. Wind ×2
    5. Construction ShipCon ship
    6. Converter
    7. SkaterSkater
    8. CorsairDestroyerdone 4:51 · typical 5:35
    9. Wind
    10. Mex
    11. Wind
    12. CorsairDestroyer
    13. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · Harpoon (39%) · frigate (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 64 steps
    1. Mex
    2. Wind
    3. Converter
    4. CorsairDestroyer
    5. Wind
    6. HarpoonHarpoon
    7. Wind
    8. Grim ReaperGrim Reaper
    9. Wind
    10. Converter
    11. Grim ReaperGrim Reaper
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Grim ReaperGrim Reaper
    14. Wind
    15. Energy storage
    16. CorsairDestroyer
    17. Wind
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind ×2
    20. Mex
    21. CorsairDestroyer
    22. Converter
    23. HarpoonHarpoon
    24. Wind ×2
    25. CorsairDestroyer
    26. Wind
    27. Advanced Metal ExtractorT2 mexdone 9:23 · typical 9:17
    28. Wind
    29. Converter
    30. Naval Construction Turret
    31. CorsairDestroyer
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Grim ReaperGrim Reaper
    38. Tidal ×2
    39. Wind
    40. Tidal
    41. Advanced Metal ExtractorT2 mex
    42. SkaterSkater
    43. Tidal
    44. SkaterSkater
    45. Tidal
    46. Converter
    47. Tidal
    48. Grim ReaperGrim Reaper
    49. Tidal
    50. SkaterSkater
    51. Naval Construction Turret
    52. SkaterSkater
    53. Wind
    54. Grim ReaperGrim Reaper
    55. Naval Construction Turret
    56. Advanced Metal ExtractorT2 mex
    57. Naval Construction Turret
    58. Wind
    59. CorsairDestroyer
    60. Tidal ×4
    61. Wind
    62. Advanced Metal ExtractorT2 mex
    63. CorsairDestroyer
    64. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 61% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 62% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

829 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002912051
5:00414517674
6:005555541301
7:0071101003641
8:00875417301046
9:001062425061671
10:001291933772271
11:001552046113171
12:001857557173916
13:002179968994811
14:002544779425645
15:002892190156584
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

40.9 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
950 metal received · 11077 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=796
Shipyard3:11Middle 50%: 2:49–3:36 · n=818
Eel4:22Middle 50%: 3:41–5:34 · n=487
Corsair5:35Middle 50%: 4:50–6:34 · n=766
Geothermal Powerplant7:45Middle 50%: 6:48–9:14 · n=502
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=722

Played most by

_X_64games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildhaaven45games of this buildRexalidus35games of this build