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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:18 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Mex
    4. Construction BotCon bot
    5. HarpoonHarpoon
    6. PawnPawn
    7. Wind
    8. HarpoonHarpoon
    9. CrossbowCrossbow
    10. Wind
    11. ShipyardShipyarddone 3:27 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. CrossbowCrossbow
    2. Wind
    3. Mex
    4. Wind
    5. EelSubmarinedone 3:57 · typical 4:22
    6. Converter
    7. SentrySentry
    8. Construction ShipCon ship
    9. SkaterSkater
    10. Mex ×2
    11. EllysawFrigate
    12. Wind ×2
    13. SentrySentry
    14. Mex
    15. Wind
    16. EllysawFrigate
    17. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 87 steps
    1. Converter
    2. Radar TowerRadar Tower
    3. EllysawFrigate
    4. Naval Construction Turret
    5. NettleNettle
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. CorsairDestroyer ×2done 6:24 · typical 5:36
    8. Radar TowerRadar Tower
    9. Energy storage
    10. Converter
    11. CorsairDestroyer
    12. Converter
    13. Advanced Metal ExtractorT2 mexdone 9:09 · typical 9:19
    14. Grim ReaperGrim Reaper
    15. Radar TowerRadar Tower
    16. Converter
    17. SkaterSkater
    18. Grim ReaperGrim Reaper
    19. Converter
    20. Grim ReaperGrim Reaper
    21. HarpoonHarpoon
    22. CorsairDestroyer
    23. Advanced Metal ExtractorT2 mex
    24. Converter
    25. HarpoonHarpoon
    26. Converter
    27. Grim ReaperGrim Reaper
    28. CorsairDestroyer
    29. Advanced Metal ExtractorT2 mex
    30. Wind
    31. Mex
    32. Con turret
    33. Wind ×2
    34. CorsairDestroyer
    35. Wind
    36. Converter
    37. Radar TowerRadar Tower
    38. Naval Construction Turret
    39. Con turret
    40. Wind ×2
    41. Naval Construction Turret
    42. CorsairDestroyer
    43. Wind
    44. Naval Construction Turret
    45. Wind ×2
    46. Advanced Metal ExtractorT2 mex
    47. Wind
    48. Tidal
    49. Wind ×2
    50. Tidal
    51. Converter
    52. Tidal
    53. Converter
    54. Wind
    55. Grim ReaperGrim Reaper
    56. Tidal
    57. Wind ×4
    58. Converter
    59. Tidal
    60. Grim ReaperGrim Reaper
    61. Tidal
    62. Wind ×2
    63. Tidal
    64. Wind
    65. CorsairDestroyer
    66. Tidal
    67. Wind ×3
    68. Tidal
    69. Converter
    70. Naval Construction Turret
    71. Wind
    72. Naval Construction Turret
    73. Wind ×2
    74. CorsairDestroyer
    75. Naval Construction Turret
    76. Wind
    77. Converter ×2
    78. Advanced Metal ExtractorT2 mex
    79. Wind ×4
    80. Converter
    81. Wind ×6
    82. Converter
    83. Wind ×2
    84. Con turret
    85. Advanced Metal ExtractorT2 mex
    86. Converter
    87. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (42 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

41.6 OS · 03/10/2026

Open source match ↗

3 received units · includes a constructor
85 metal received · 19879 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build