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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:12 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 26 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×3
    3. Mex
    4. Construction BotCon bot
    5. Mex
    6. Converter
    7. Construction BotCon bot
    8. Con turret
    9. Wind
    10. Mex
    11. SentrySentry
    12. Wind
    13. PawnPawn
    14. Wind
    15. SentrySentry
    16. Wind
    17. NettleNettle
    18. Radar TowerRadar Tower
    19. Wind
    20. CrossbowCrossbow
    21. AnemoneAnemone
    22. Wind ×2
    23. CrossbowCrossbow
    24. Wind
    25. Radar TowerRadar Tower
    26. ShipyardShipyarddone 4:15 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 6 steps
    1. Converter ×2
    2. EelSubmarinedone 4:33 · typical 4:22
    3. Energy storage
    4. Construction ShipCon ship
    5. SkaterSkater
    6. CorsairDestroyerdone 5:26 · typical 5:36
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 84 steps
    1. Mex ×2
    2. CorsairDestroyer
    3. Geothermal PowerplantGeodone 7:23 · typical 7:46
    4. HarpoonHarpoon
    5. Mex ×2
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. NettleNettle
    8. SentrySentry ×2
    9. Converter
    10. CorsairDestroyer
    11. SentrySentry
    12. Converter
    13. Radar TowerRadar Tower
    14. Converter
    15. SkaterSkater
    16. Converter
    17. AnemoneAnemone
    18. Grim ReaperGrim Reaper
    19. Converter
    20. Advanced Metal ExtractorT2 mexdone 9:53 · typical 9:19
    21. Converter
    22. Grim ReaperGrim Reaper ×2
    23. CorsairDestroyer
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind
    26. CorsairDestroyer
    27. Advanced Metal ExtractorT2 mex
    28. Wind ×3
    29. CorsairDestroyer
    30. Wind
    31. Construction ShipCon ship
    32. Wind
    33. CorsairDestroyer
    34. Wind ×2
    35. Advanced Metal ExtractorT2 mex
    36. Shark's TeethShark's Teeth
    37. Wind
    38. Shark's TeethShark's Teeth
    39. CorsairDestroyer
    40. Wind
    41. Tidal ×3
    42. CorsairDestroyer
    43. Naval Construction Turret
    44. Advanced Metal ExtractorT2 mex
    45. SentrySentry
    46. Naval Construction Turret
    47. CorsairDestroyer
    48. Naval Construction Turret
    49. CorsairDestroyer
    50. Naval Construction Turret ×2
    51. Tidal ×3
    52. SkaterSkater
    53. Tidal
    54. SkaterSkater
    55. Tidal
    56. Grim ReaperGrim Reaper
    57. Tidal
    58. SkaterSkater
    59. Tidal
    60. Grim ReaperGrim Reaper
    61. Tidal
    62. SkaterSkater
    63. Tidal
    64. SkaterSkater
    65. Tidal
    66. Grim ReaperGrim Reaper
    67. Tidal
    68. SkaterSkater
    69. Tidal
    70. SkaterSkater
    71. Tidal
    72. Advanced Metal ExtractorT2 mex
    73. Grim ReaperGrim Reaper
    74. Tidal ×2
    75. SkaterSkater
    76. Tidal
    77. Grim ReaperGrim Reaper
    78. Tidal ×3
    79. SkaterSkater
    80. Tidal
    81. SkaterSkater
    82. Con turret
    83. Tidal
    84. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (42 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

41.6 OS · 03/10/2026

Open source match ↗

2 received units · includes a constructor
71 metal received · 45743 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build