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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 19 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×3
    3. Mex
    4. Construction BotCon bot
    5. Mex
    6. PawnPawn
    7. Wind
    8. SentrySentry
    9. Con turret
    10. CrossbowCrossbow
    11. Wind ×2
    12. CrossbowCrossbow
    13. Mex
    14. Wind
    15. SentrySentry
    16. NettleNettle
    17. Converter
    18. AnemoneAnemone
    19. ShipyardShipyarddone 3:52 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Radar TowerRadar Tower
    2. Wind
    3. Construction ShipCon ship
    4. Wind ×2
    5. EllysawFrigate
    6. Wind
    7. EllysawFrigate
    8. Mex
    9. Converter
    10. SkaterSkater
    11. CorsairDestroyerdone 5:08 · typical 5:36
    12. Wind
    13. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 49 steps
    1. Wind
    2. CorsairDestroyer
    3. Wind
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Wind
    6. Converter
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Wind
    9. CorsairDestroyer
    10. Wind ×2
    11. Converter
    12. Advanced Metal ExtractorT2 mexdone 8:01
    13. Wind
    14. Grim ReaperGrim Reaper
    15. Mex
    16. Wind
    17. SkaterSkater
    18. HarpoonHarpoon
    19. Wind
    20. Grim ReaperGrim Reaper
    21. Energy storage
    22. Wind
    23. GuardGuard
    24. Converter
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Con turret
    27. Tidal ×2
    28. HarpoonHarpoon
    29. Advanced Metal ExtractorT2 mex
    30. Tidal
    31. GuardGuard
    32. Wind
    33. Grim ReaperGrim Reaper
    34. Wind
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Advanced Metal ExtractorT2 mex
    37. CorsairDestroyer
    38. EllysawFrigate
    39. Wind
    40. Tidal
    41. GuardGuard
    42. Tidal
    43. CorsairDestroyer
    44. Wind
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Tidal
    47. Converter
    48. CorsairDestroyer
    49. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

40.9 OS · 03/10/2026

Open source match ↗

4 received units · includes a constructor
645 metal received · 8165 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build