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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind
    4. LazarusLazarus ×2
    5. Construction BotCon bot
    6. LazarusLazarus
    7. ShipyardShipyarddone 2:29 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. LazarusLazarus
    2. SkaterSkater
    3. PawnPawn
    4. SkaterSkater
    5. EelSubmarinedone 3:03 · typical 4:22
    6. Mex
    7. Construction ShipCon ship ×2
    8. Mex
    9. Con turret
    10. DolphinDolphin
    11. Mex ×2
    12. DolphinDolphin ×3
    13. Mex
    14. DolphinDolphin
    15. Energy storage
    16. Grim ReaperGrim Reaper
    17. Construction ShipCon ship
    18. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 95 steps
    1. Grim ReaperGrim Reaper
    2. Naval Construction Turret
    3. Mex
    4. Naval Metal Storage
    5. Wind
    6. HarpoonHarpoon
    7. Wind
    8. Radar TowerRadar Tower
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. SentrySentry
    11. Wind
    12. Construction ShipCon ship
    13. HarpoonHarpoon
    14. Mex
    15. Tidal
    16. SkaterSkater
    17. Wind
    18. Tidal
    19. EelSubmarine
    20. Tidal
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. Tidal
    25. HarpoonHarpoon
    26. Wind
    27. DolphinDolphin
    28. Tidal
    29. Wind
    30. DolphinDolphin
    31. Tidal
    32. DolphinDolphin
    33. Wind
    34. Tidal
    35. DolphinDolphin
    36. Wind
    37. Tidal
    38. Mex
    39. Construction ShipCon ship
    40. Wind
    41. Tidal
    42. Wind
    43. Grim ReaperGrim Reaper
    44. Tidal
    45. Wind
    46. SkaterSkater
    47. Mex
    48. Naval Construction Turret
    49. Wind
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. EelSubmarine
    52. Wind
    53. Tidal
    54. Wind
    55. DolphinDolphin
    56. Tidal
    57. DolphinDolphin
    58. Wind
    59. DolphinDolphin
    60. Tidal
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. DolphinDolphin
    63. Construction ShipCon ship
    64. Tidal
    65. DolphinDolphin
    66. Wind
    67. Tidal
    68. Construction ShipCon ship
    69. Wind
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Grim ReaperGrim Reaper
    72. Tidal
    73. Wind
    74. Tidal
    75. SkaterSkater
    76. Wind
    77. EelSubmarine
    78. Tidal
    79. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    80. Wind
    81. DolphinDolphin
    82. Tidal
    83. DolphinDolphin
    84. Wind
    85. DolphinDolphin
    86. Wind
    87. DolphinDolphin
    88. Wind
    89. DolphinDolphin
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. Grim ReaperGrim Reaper
    92. Wind
    93. SkaterSkater
    94. EelSubmarine
    95. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (47 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

krtf

46.8 OS · 04/10/2026

Open source match ↗

2 received units
597 metal received · 2594 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build