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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 803 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 803 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:12 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. LazarusLazarus ×3
    2. Construction BotCon bot ×2
    3. Energy storage
    4. Construction BotCon bot ×2
    5. Mex
    6. LazarusLazarus
    7. PawnPawn ×2
    8. SentrySentry
    9. PawnPawn
    10. Mex
    11. Con turret
    12. Mex
    13. Con turret
    14. Radar TowerRadar Tower
    15. ShipyardShipyarddone 3:59 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (33%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. EelSubmarinedone 4:15 · typical 4:22
    2. Mex
    3. Construction ShipCon ship
    4. Mex
    5. SkaterSkater
    6. Radar TowerRadar Tower
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. Con turret
    11. BeamerBeamer
    12. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (40%) · geo (40%) · frigate (38%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 79 steps
    1. Mex
    2. Wind
    3. DolphinDolphin
    4. Wind ×3
    5. DolphinDolphin
    6. Wind ×3
    7. Grim ReaperGrim Reaper
    8. Wind ×5
    9. Mex
    10. DolphinDolphin
    11. BeamerBeamer
    12. Wind ×5
    13. DolphinDolphin
    14. Wind
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Wind ×2
    17. DolphinDolphin
    18. Wind ×3
    19. DolphinDolphin
    20. Wind ×3
    21. DolphinDolphin
    22. HarpoonHarpoon
    23. Wind
    24. CorsairDestroyerdone 7:29 · typical 5:36
    25. Wind
    26. BeamerBeamer
    27. DolphinDolphin
    28. CorsairDestroyer
    29. Con turret
    30. DolphinDolphin
    31. BeamerBeamer
    32. DolphinDolphin
    33. Con turret ×2
    34. DolphinDolphin
    35. Wind ×3
    36. HarpoonHarpoon
    37. Grim ReaperGrim Reaper
    38. Advanced Metal ExtractorT2 mexdone 9:40 · typical 9:19
    39. Wind ×2
    40. DolphinDolphin
    41. BeamerBeamer
    42. DolphinDolphin
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Wind ×2
    45. Advanced Metal ExtractorT2 mex
    46. DolphinDolphin ×2
    47. Wind
    48. DolphinDolphin ×2
    49. Wind
    50. DolphinDolphin
    51. BeamerBeamer
    52. Wind
    53. DolphinDolphin
    54. Wind
    55. SkaterSkater
    56. CorsairDestroyer
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Wind ×2
    60. EllysawFrigate
    61. Con turret
    62. Wind ×2
    63. EllysawFrigate
    64. Wind ×2
    65. Advanced Metal ExtractorT2 mex
    66. Wind ×3
    67. Con turret
    68. Wind
    69. Con turret ×4
    70. Advanced Metal ExtractorT2 mex
    71. Con turret
    72. Radar TowerRadar Tower
    73. AnemoneAnemone ×3
    74. Dragon's ClawDragon's Claw
    75. Advanced Metal ExtractorT2 mex
    76. GauntletGauntletdone 13:45
    77. Con turret
    78. Dragon's ClawDragon's Claw
    79. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is WashedGamuer's (42 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Techfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160600
4:002902050
5:00414218160
6:005551546300
7:0071071003622
8:00873617131011
9:001061624701665
10:001290533572248
11:001549945763166
12:001850357073963
13:002176468664834
14:002543779055686
15:002895489996664
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

WashedGamuer

42.5 OS · 04/10/2026

Open source match ↗

4 received units · includes a constructor
386 metal received · 24136 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=825
Shipyard3:11Middle 50%: 2:50–3:37 · n=848
Eel4:22Middle 50%: 3:41–5:34 · n=505
Corsair5:36Middle 50%: 4:52–6:35 · n=796
Geothermal Powerplant7:46Middle 50%: 6:51–9:14 · n=521
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=748

Played most by

_X_78games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus38games of this build