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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1345 distinct matches · 173 players · 79% of Armada Geo sea games · team won 55% of 1500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1345 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Bot LabBot Labdone 0:55 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Windfor Air
    2. LazarusLazarus
    3. Wind ×2
    4. Windfor Air
    5. CrossbowCrossbow
    6. Energy storage
    7. Construction BotCon bot ×2
    8. LazarusLazarus
    9. CrossbowCrossbow
    10. PawnPawn
    11. ShipyardShipyarddone 3:11 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Mex
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Mex
    4. SkaterSkater
    5. Construction ShipCon ship
    6. DolphinDolphin
    7. Radar TowerRadar Tower ×2
    8. Mex
    9. DolphinDolphin
    10. SentrySentry
    11. DolphinDolphin ×2
    12. Mex
    13. DolphinDolphin
    14. Mex
    15. EelSubmarinedone 4:50 · typical 4:27
    16. Mex
    17. Naval Construction Turret
    18. Radar TowerRadar Tower
    19. CorsairDestroyerdone 5:30 · typical 5:38
    20. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 136 steps
    1. Converter
    2. SentrySentry
    3. DolphinDolphin ×2
    4. Wind
    5. BeamerBeamer
    6. Wind
    7. Grim ReaperGrim Reaper
    8. Wind ×2
    9. DolphinDolphin ×3
    10. Grim ReaperGrim Reaper
    11. Radar TowerRadar Tower
    12. SkaterSkater
    13. CorsairDestroyer
    14. Wind ×4
    15. DolphinDolphin ×3
    16. Wind ×2
    17. DolphinDolphin ×3
    18. Wind
    19. Naval Construction Turret
    20. Wind
    21. CorsairDestroyer
    22. Wind
    23. DolphinDolphin
    24. Wind
    25. DolphinDolphin
    26. Advanced Metal ExtractorT2 mexdone 9:44 · typical 9:20
    27. DolphinDolphin
    28. CorsairDestroyer
    29. Wind ×2
    30. Naval Construction Turret ×2
    31. Wind ×2
    32. DolphinDolphin
    33. Wind
    34. Grim ReaperGrim Reaper
    35. Wind
    36. SkaterSkater
    37. Wind
    38. CorsairDestroyer
    39. Advanced Metal ExtractorT2 mex
    40. Geothermal PowerplantGeodone 12:52 · typical 7:52
    41. Wind
    42. Tidal
    43. DolphinDolphin
    44. SentrySentry
    45. Tidal
    46. DolphinDolphin
    47. Tidal
    48. DolphinDolphin
    49. Wind
    50. Tidal
    51. DolphinDolphin
    52. Wind
    53. Tidal
    54. DolphinDolphin
    55. Tidal
    56. Wind ×2
    57. DolphinDolphin
    58. Tidal
    59. Wind
    60. DolphinDolphin
    61. Tidal
    62. DolphinDolphin
    63. Wind
    64. DolphinDolphin
    65. Wind ×2
    66. Tidal
    67. Advanced Metal ExtractorT2 mex
    68. DolphinDolphin
    69. Grim ReaperGrim Reaper
    70. Wind
    71. Tidal
    72. Wind
    73. SkaterSkater
    74. Wind
    75. Tidal
    76. CorsairDestroyer
    77. Wind ×2
    78. DolphinDolphin
    79. Wind
    80. Tidal
    81. Wind
    82. DolphinDolphin
    83. Wind
    84. DolphinDolphin ×2
    85. Wind
    86. DolphinDolphin
    87. Wind ×3
    88. DolphinDolphin
    89. Wind
    90. Grim ReaperGrim Reaper
    91. Converter
    92. Construction ShipCon ship
    93. Wind
    94. Converter
    95. SkaterSkater
    96. Converter
    97. CorsairDestroyer
    98. Converter
    99. Advanced Metal ExtractorT2 mex
    100. Wind
    101. Converter
    102. SkaterSkater
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. SkaterSkater
    105. Converter
    106. SkaterSkater
    107. Converter
    108. SkaterSkater
    109. BeamerBeamer
    110. Converter
    111. HarpoonHarpoon
    112. Converter ×2
    113. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    114. Converter
    115. Dragon's TeethDragon's Teeth ×2
    116. Construction ShipCon ship
    117. Dragon's TeethDragon's Teeth ×3
    118. Naval Construction Turret
    119. Dragon's TeethDragon's Teeth
    120. Mex
    121. Dragon's TeethDragon's Teeth
    122. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    123. Dragon's TeethDragon's Teeth
    124. Naval Construction Turret
    125. Dragon's TeethDragon's Teeth
    126. Advanced ShipyardAdvanced Shipyarddone 14:55
    127. Dragon's TeethDragon's Teeth ×2
    128. Wind
    129. Dragon's TeethDragon's Teeth
    130. Mex
    131. Dragon's TeethDragon's Teeth ×4
    132. Wind
    133. Advanced Metal ExtractorT2 mex
    134. Advanced Construction SubAdvanced Construction Sub
    135. Dragon's TeethDragon's Teeth
    136. Seaplane PlatformSeaplane Platformnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is AcquiredTaste's (31 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005517534295
7:007055993623
8:00872116921030
9:001057824611601
10:001280633632247
11:001538544273110
12:001846854733803
13:002177264554610
14:002537275655387
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

AcquiredTaste

31.1 OS · 02/10/2026

Open source match ↗

4 received units · includes a constructor
825 metal received · 68730 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1458
Shipyard3:11Middle 50%: 2:48–3:37 · n=1480
Eel4:27Middle 50%: 3:45–5:38 · n=913
Corsair5:38Middle 50%: 4:56–6:38 · n=1380
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=943
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1312

Played most by

_X_134games of this buildJesterB65games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build