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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1345 distinct matches · 173 players · 79% of Armada Geo sea games · team won 55% of 1500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1345 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×3
    3. Bot LabBot Labdone 0:44 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Mex
    4. Construction BotCon bot ×2
    5. Mex
    6. Construction BotCon bot
    7. TickTick
    8. Construction BotCon bot
    9. Mex
    10. AnemoneAnemone
    11. PawnPawn
    12. CrossbowCrossbow
    13. Mex
    14. PawnPawn
    15. Mex
    16. ShipyardShipyarddone 3:25 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. DolphinDolphin
    2. Radar TowerRadar Tower
    3. Construction ShipCon ship
    4. Grim ReaperGrim Reaper
    5. Bot LabEat Bot Labreclaimed for its metal
    6. SkaterSkater
    7. Energy storage
    8. SentrySentry
    9. CorsairDestroyerdone 5:01 · typical 5:38
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex
    12. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 90 steps
    1. Con turret
    2. Mex
    3. Converter
    4. EllysawFrigate
    5. SentrySentry
    6. CorsairDestroyer
    7. Converter
    8. Mex
    9. NettleNettle
    10. Mex
    11. EelSubmarinedone 6:55 · typical 4:27
    12. Converter
    13. DolphinDolphin
    14. Mex
    15. Con turret
    16. EllysawFrigate
    17. Converter
    18. CorsairDestroyer
    19. Grim ReaperGrim Reaper
    20. Wind
    21. CorsairDestroyer
    22. Wind
    23. Converter
    24. Wind ×5
    25. Converter
    26. Wind
    27. Construction ShipCon ship
    28. Radar TowerRadar Tower
    29. Wind
    30. Energy storage
    31. CorsairDestroyer
    32. HarpoonHarpoon
    33. Converter
    34. Wind
    35. EllysawFrigate
    36. Advanced Metal ExtractorT2 mexdone 10:06 · typical 9:20
    37. Wind ×2
    38. Converter
    39. Solar
    40. EelSubmarine
    41. Wind
    42. SkaterSkater
    43. Solar
    44. Converter
    45. SentrySentry
    46. Wind
    47. Advanced Metal ExtractorT2 mex
    48. SentrySentry
    49. Wind
    50. CorsairDestroyer
    51. Bot LabBot Labnot finished by 15:00
    52. SentrySentry
    53. Converter
    54. Bot LabBot Labdone 11:04
    55. EllysawFrigate
    56. Advanced Metal ExtractorT2 mex
    57. CenturionCenturion
    58. Wind
    59. CorsairDestroyer
    60. Wind
    61. LazarusLazarus
    62. Wind
    63. CenturionCenturion
    64. SentrySentry ×2
    65. Wind
    66. EllysawFrigate
    67. SentrySentry
    68. EelSubmarine
    69. Wind ×3
    70. SentrySentry
    71. Wind ×3
    72. Construction ShipCon ship
    73. Wind ×2
    74. RocketeerRocketeer
    75. Con turret
    76. Wind ×2
    77. RocketeerRocketeer
    78. HarpoonHarpoon
    79. Wind
    80. Advanced ShipyardAdvanced Shipyarddone 13:56
    81. Wind ×13
    82. Bot LabEat Bot Labreclaimed for its metal
    83. Mex
    84. Advanced Construction SubAdvanced Construction Sub
    85. HarpoonHarpoon
    86. Advanced Construction SubAdvanced Construction Sub
    87. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    88. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    89. DragonslayerDragonslayerdone 14:55
    90. PaladinCruisernot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is annie_may_tydease's (30 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005517534295
7:007055993623
8:00872116921030
9:001057824611601
10:001280633632247
11:001538544273110
12:001846854733803
13:002177264554610
14:002537275655387
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

annie_may_tydease

30.4 OS · 02/10/2026

Open source match ↗

2 received units · includes a constructor
1639 metal received · 90431 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1458
Shipyard3:11Middle 50%: 2:48–3:37 · n=1480
Eel4:27Middle 50%: 3:45–5:38 · n=913
Corsair5:38Middle 50%: 4:56–6:38 · n=1380
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=943
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1312

Played most by

_X_134games of this buildJesterB65games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build