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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Windfor Air
    3. Bot LabBot Labdone 0:33 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 14 steps
    1. LazarusLazarus
    2. Windfor Air
    3. Wind ×4
    4. LazarusLazarus
    5. Wind ×2
    6. Mex
    7. Construction BotCon bot
    8. Mex
    9. Construction BotCon bot ×2
    10. Mex
    11. Con turret
    12. Energy storage
    13. Mex
    14. ShipyardShipyarddone 3:46 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 9 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. SkaterSkater
    3. Mex
    4. SkaterSkater
    5. EelSubmarinedone 4:09 · typical 4:27
    6. Geothermal PowerplantGeodone 6:06 · typical 7:52
    7. Construction ShipCon ship
    8. EllysawFrigate ×3
    9. HarpoonHarpoon
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 64 steps
    1. EllysawFrigate
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. Converter
    4. EllysawFrigate
    5. Converter
    6. EllysawFrigate
    7. Mex
    8. Converter
    9. EllysawFrigate
    10. Converter
    11. EllysawFrigate
    12. Mex ×2
    13. Radar TowerRadar Tower
    14. Converter
    15. EllysawFrigate
    16. Converter
    17. EllysawFrigate
    18. Converter
    19. EllysawFrigate
    20. Converter ×2
    21. Con turret
    22. Converter ×2
    23. CorsairDestroyerdone 9:26 · typical 5:39
    24. Converter ×3
    25. Con turret
    26. Mex
    27. Advanced Metal ExtractorT2 mexdone 10:36 · typical 9:20
    28. CorsairDestroyer
    29. HarpoonHarpoon
    30. SentrySentry
    31. Converter
    32. CorsairDestroyer
    33. Con turret
    34. Wind
    35. Con turret
    36. Converter
    37. Con turret
    38. Wind
    39. CorsairDestroyer
    40. Advanced Metal ExtractorT2 mex
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Wind
    43. CorsairDestroyer
    44. Energy storage
    45. Grim ReaperGrim Reaper
    46. Wind
    47. Grim ReaperGrim Reaper
    48. Advanced Metal ExtractorT2 mex
    49. Con turret
    50. EelSubmarine
    51. Wind
    52. SkaterSkater ×3
    53. Wind
    54. Construction ShipCon ship
    55. Energy storage
    56. HarpoonHarpoon
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. DolphinDolphin
    61. Wind ×2
    62. Advanced Metal ExtractorT2 mex
    63. Wind ×2
    64. ShipyardShipyarddone 14:15

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheAdmiral's (35 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

TheAdmiral

34.6 OS · 10/08/2026

Open source match ↗

3 received units · includes a constructor
216 metal received · 97484 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build