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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1374 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1530 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1374 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×3
    4. Energy storage
    5. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus
    2. Windfor Air
    3. LazarusLazarus ×2
    4. Construction BotCon bot ×3
    5. CrossbowCrossbow
    6. PawnPawn ×2
    7. Mex
    8. ShipyardShipyarddone 3:29 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. Mex
    2. PawnPawn ×2
    3. Mex
    4. Construction ShipCon ship
    5. PawnPawn
    6. DolphinDolphin
    7. Mex
    8. PawnPawn
    9. DolphinDolphin ×2
    10. PawnPawn
    11. Mex
    12. PawnPawn
    13. EllysawFrigate
    14. Mex
    15. CorsairDestroyerdone 5:25 · typical 5:40
    16. Mex
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 66 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. SkaterSkater
    3. Grim ReaperGrim Reaper
    4. Radar TowerRadar Tower
    5. Mex
    6. EllysawFrigate
    7. CorsairDestroyer
    8. Con turret
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. SkaterSkater
    11. SentrySentry
    12. Grim ReaperGrim Reaper
    13. EllysawFrigate
    14. Geothermal PowerplantGeodone 9:53 · typical 7:52
    15. CorsairDestroyer
    16. Wind
    17. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:20
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. Converter
    22. SkaterSkater
    23. Wind
    24. Grim ReaperGrim Reaper
    25. Wind
    26. Advanced Metal ExtractorT2 mex
    27. EllysawFrigate
    28. Wind
    29. Con turret
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Wind ×2
    32. Mex
    33. CorsairDestroyer
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. Wind ×2
    37. SkaterSkater
    38. Wind
    39. Con turret
    40. Grim ReaperGrim Reaper
    41. Converter
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. EllysawFrigate
    44. Converter
    45. CorsairDestroyer
    46. Converter
    47. Advanced Metal ExtractorT2 mex
    48. SkaterSkater
    49. Converter
    50. Grim ReaperGrim Reaper
    51. Converter
    52. EllysawFrigate
    53. SkaterSkater
    54. EelSubmarine ×2done 12:06 · typical 4:27
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. EelSubmarine ×3
    57. Advanced Metal ExtractorT2 mex
    58. EelSubmarine
    59. Dragon's ClawDragon's Claw
    60. Advanced Metal ExtractorT2 mex
    61. EelSubmarine
    62. Construction ShipCon ship
    63. Advanced ShipyardAdvanced Shipyarddone 14:47
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    66. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is Guhhh's (31 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1530 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519053
6:005516531292
7:007055990625
8:00872116841033
9:001057824611594
10:001280633672241
11:001538944373115
12:001847954833798
13:002180264554597
14:002543175645374
15:002900384626156
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Guhhh

30.6 OS · 10/10/2026

Open source match ↗

3 received units · includes a constructor
9 metal received · 49438 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1487
Shipyard3:11Middle 50%: 2:48–3:37 · n=1509
Eel4:27Middle 50%: 3:46–5:37 · n=931
Corsair5:40Middle 50%: 4:57–6:38 · n=1408
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=968
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1339

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build