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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:06 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 18 steps
    1. LazarusLazarus
    2. Wind
    3. Construction BotCon bot
    4. Wind
    5. Construction BotCon bot
    6. Wind
    7. Con turret
    8. Wind ×2
    9. Mex
    10. LazarusLazarus
    11. Wind ×2
    12. Construction BotCon bot
    13. Wind
    14. Con turret
    15. Construction BotCon bot
    16. Energy storage
    17. Mex
    18. ShipyardShipyarddone 3:37 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Wind ×2
    2. Converter
    3. Wind
    4. Converter
    5. Bot LabEat Bot Labreclaimed for its metal
    6. DolphinDolphin
    7. Wind
    8. Converter
    9. Wind
    10. SkaterSkater
    11. Converter
    12. Construction ShipCon ship
    13. Wind
    14. Converter
    15. Mex
    16. Wind
    17. EelSubmarinedone 4:28 · typical 4:27
    18. Converter
    19. Mex
    20. Wind ×2
    21. EelSubmarine
    22. Wind
    23. Mex
    24. Converter
    25. CorsairDestroyerdone 5:37 · typical 5:39
    26. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. Wind ×2
    2. Radar TowerRadar Tower
    3. Mex
    4. Wind
    5. Geothermal PowerplantGeodone 6:52 · typical 7:52
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. CorsairDestroyer
    9. Wind ×7
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. CorsairDestroyer
    13. Wind ×3
    14. Converter
    15. Advanced Metal ExtractorT2 mexdone 8:09 · typical 9:20
    16. Converter
    17. CorsairDestroyer
    18. Converter
    19. Mex ×2
    20. Converter
    21. Advanced Metal ExtractorT2 mex
    22. CorsairDestroyer
    23. Radar TowerRadar Tower
    24. Converter
    25. NettleNettle
    26. Construction ShipCon ship
    27. Advanced Metal ExtractorT2 mex
    28. SkaterSkater ×2
    29. Grim ReaperGrim Reaper
    30. Con turret
    31. Grim ReaperGrim Reaper
    32. Con turret
    33. Advanced Metal ExtractorT2 mex
    34. Construction ShipCon ship ×2
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    36. Naval Construction Turret
    37. Naval Metal Storage
    38. Naval Construction Turret
    39. Advanced Metal ExtractorT2 mex
    40. Advanced ShipyardAdvanced Shipyarddone 12:09
    41. Con turret
    42. Naval Construction Turret ×2
    43. Advanced Metal ExtractorT2 mex
    44. Mex
    45. Advanced Construction SubAdvanced Construction Sub
    46. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:58
    47. Mex
    48. VoyagerVoyager
    49. Con turret
    50. VoyagerVoyager
    51. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:14
    52. Mex
    53. Tidal ×4
    54. VoyagerVoyager
    55. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    56. Tidal ×2
    57. VoyagerVoyager
    58. Tidal ×2
    59. PaladinCruiserdone 13:53
    60. Tidal ×3
    61. MorayMoraynot finished by 15:00
    62. Tidal
    63. PaladinCruiser ×2
    64. Con turret
    65. PaladinCruiser
    66. Con turret
    67. MorayMoray
    68. Con turret ×3
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    70. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is X1x2's (31 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

X1x2

30.5 OS · 12/10/2026

Open source match ↗

3 received units · includes a constructor
47 metal received · 49596 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build