← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1345 distinct matches · 173 players · 79% of Armada Geo sea games · team won 55% of 1500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1345 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Windfor Air
    3. Solar
    4. Windfor Air
    5. Bot LabBot Labdone 1:08 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 12 steps
    1. LazarusLazarus
    2. Wind
    3. LazarusLazarus
    4. LazarusLazarusfor Pond
    5. Construction BotCon bot ×2
    6. Con turret
    7. Construction BotCon botfor Pond
    8. Mex
    9. TickTick
    10. TickTick ×3for Pond
    11. Mex ×2
    12. ShipyardShipyarddone 3:50 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. SkaterSkater
    2. EelSubmarinedone 4:22 · typical 4:27
    3. HarpoonHarpoon
    4. Bot LabEat Bot Labreclaimed for its metal
    5. Wind
    6. Tidal
    7. EllysawFrigate
    8. Tidal ×2
    9. Con turret
    10. Wind
    11. EllysawFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 83 steps
    1. Wind
    2. Mex
    3. EllysawFrigate
    4. Wind
    5. EllysawFrigate ×2
    6. Mex
    7. CorsairDestroyerdone 6:24 · typical 5:38
    8. Wind ×3
    9. Mex
    10. Wind ×2
    11. EllysawFrigate
    12. Wind
    13. EllysawFrigate
    14. Wind ×2
    15. EllysawFrigate
    16. Wind
    17. EllysawFrigate
    18. Mex
    19. Wind
    20. Radar TowerRadar Tower
    21. Wind
    22. EllysawFrigate
    23. Wind
    24. Mex
    25. Wind
    26. EllysawFrigate
    27. Wind ×2
    28. EelSubmarine
    29. Wind ×2
    30. SkaterSkater
    31. Grim ReaperGrim Reaper
    32. Wind
    33. Grim ReaperGrim Reaper
    34. Wind
    35. CorsairDestroyer
    36. Wind
    37. Advanced Metal ExtractorT2 mexdone 10:28 · typical 9:20
    38. CorsairDestroyer
    39. Wind
    40. CorsairDestroyer
    41. Wind
    42. CorsairDestroyer
    43. Grim ReaperGrim Reaper
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. CorsairDestroyer
    47. Wind
    48. CorsairDestroyer
    49. Wind
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. RiptideFrigatedone 11:27
    53. Wind
    54. CorsairDestroyer
    55. Wind
    56. SkaterSkater
    57. Wind
    58. SkaterSkater
    59. Wind ×2
    60. Construction ShipCon ship
    61. Con turret
    62. RiptideFrigate
    63. Advanced Metal ExtractorT2 mex
    64. SkaterSkater
    65. CorsairDestroyer ×2
    66. Advanced Metal ExtractorT2 mex
    67. Construction ShipCon ship
    68. Advanced Metal ExtractorT2 mex
    69. CorsairDestroyer
    70. SkaterSkater
    71. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    72. SkaterSkater ×2
    73. Mex
    74. DolphinDolphin ×2
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. DolphinDolphin
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. DolphinDolphin ×2
    79. HarpoonHarpoon
    80. Construction ShipCon ship
    81. Con turret
    82. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    83. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheAdmiral's (35 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005517534295
7:007055993623
8:00872116921030
9:001057824611601
10:001280633632247
11:001538544273110
12:001846854733803
13:002177264554610
14:002537275655387
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

TheAdmiral

35.2 OS · 14/08/2026

Open source match ↗

5 received units · includes a constructor
270 metal received · 19111 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1458
Shipyard3:11Middle 50%: 2:48–3:37 · n=1480
Eel4:27Middle 50%: 3:45–5:38 · n=913
Corsair5:38Middle 50%: 4:56–6:38 · n=1380
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=943
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1312

Played most by

_X_134games of this buildJesterB65games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build