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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Economy-first opening with Bot Lab and Vehicle Plant, transitioning into the role's usual Blitz/Rocketeer/Pawn/Janus mix to defend the coast and hold the line near middle.

#eco · 1071 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1223 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:48

  1. Take mex and wind, start bot lab and vehicle plant together.
  2. Finish vehicle plant and begin Blitz, Rocketeer, Pawn and Janus mix.
  3. Send first units to the coast to stop leaks, not straight to mid.
  4. Add Janus or Centurion once first units are out, then form up as a line.
  5. Push T2 constructor out once the line holds middle.

Phase by phase

TYPICAL OF ITS 1071 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:43 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 35 steps
    1. Wind
    2. RoverScout ×3
    3. Wind
    4. RoverScout ×2
    5. Wind
    6. Construction VehicleCon vehicle ×2
    7. Mex
    8. BlitzBlitz ×2
    9. JanusJanus
    10. Mex
    11. JanusJanus
    12. Mex
    13. JanusJanus ×2
    14. Mex
    15. JanusJanus
    16. Construction VehicleCon vehicle
    17. SentrySentry
    18. Construction VehicleCon vehicle
    19. BeholderBeholder
    20. ShellshockerArty
    21. BeholderBeholder
    22. ShellshockerArty
    23. SentrySentry
    24. ShellshockerArty
    25. Wind
    26. Dragon's TeethDragon's Teeth ×2
    27. Wind
    28. ShellshockerArty
    29. Dragon's TeethDragon's Teeth ×2
    30. Wind
    31. ShellshockerArty
    32. BeholderBeholder
    33. ShellshockerArty
    34. SentrySentry
    35. ShellshockerArty
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 25 steps
    1. BlitzBlitz
    2. SentrySentry
    3. BlitzBlitz ×3
    4. Radar TowerRadar Tower
    5. BlitzBlitz ×3
    6. SentrySentry
    7. BlitzBlitz ×2
    8. Advanced Metal ExtractorT2 mexdone 9:38 · typical 8:54
    9. SentrySentry
    10. BlitzBlitz ×2
    11. BeholderBeholder
    12. SentrySentry
    13. BlitzBlitz
    14. SentrySentry
    15. BlitzBlitz ×2
    16. BeholderBeholder ×2
    17. BlitzBlitz ×3
    18. Mex
    19. BlitzBlitz ×4
    20. Advanced Metal ExtractorT2 mex
    21. BlitzBlitz ×3
    22. RoverScout
    23. BlitzBlitz ×5
    24. Advanced Metal ExtractorT2 mex
    25. BlitzBlitz ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is XXMACGAMERXX's (36 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1223 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625140105
4:002711542333
5:0038541200816
6:00506221001523
7:00631129582436
8:00763638073332
9:00907346184274
10:001068852855004
11:001262257825682
12:001483463476488
13:001742569637182
14:002016875828079
15:002272383738952
WHAT THE NUMBERS SAY

Standard economy-first Front play, winning slightly more than suicide front at 63% with a bigger metal lead by 15:00.

  • + Metal produced reaches 22704 by 15:00, highest of the two front roles.
  • + Own metal lost stays lower relative to produced, 8967 vs 22704 by 15:00.
  • − First unit lost already at 1:44, same as suicide front despite safer position.
THE EXAMPLE YOU ARE READING

XXMACGAMERXX

36.5 OS · 05/10/2026

Open source match ↗

6 received units · includes a constructor
266 metal received · 6473 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=775
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=864
Advanced Metal Extractor8:54Middle 50%: 8:02–10:00 · n=980

Played most by

Hummell104games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad67games of this buildImmort42games of this build