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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Economy-first air play: Aircraft Plant then Advanced Metal Extractor and Fusion Reactor, making transports and fighters for scouting and escort while supplying the team's transport and scout needs; the default job of the role.

Usually transports first (69%)

#air #team support · 156 distinct matches · 69 players · 65% of Armada Air games · team won 41% of 159 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 156 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:16 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (31%) · banshee (31%) · converter (31%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 20 steps
    1. StorkLight transport ×2for Tech
    2. Wind ×2
    3. StorkLight transportfor Tech
    4. OspreyHeavy transportfor Beach sea
    5. BlinkScout planefor Geo sea
    6. Mex
    7. BlinkScout planefor Beach sea
    8. StorkLight transport
    9. Wind ×3
    10. Construction AircraftCon aircraft
    11. Con turret
    12. FalconFighter
    13. Wind ×2
    14. FalconFighter
    15. Wind ×3
    16. FalconFighter
    17. Wind ×2
    18. Con turret
    19. FalconFighter
    20. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine33Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (50%) · con aircraft (47%) · fusion (33%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 66 steps
    1. Advanced solar
    2. BansheeBanshee ×3
    3. Advanced Metal ExtractorT2 mexdone 7:29 · typical 7:02
    4. OspreyHeavy transport
    5. BansheeBanshee ×4
    6. FalconFighter ×5
    7. Wind
    8. FalconFighter ×2
    9. Energy storage
    10. FalconFighter
    11. Advanced Metal ExtractorT2 mex
    12. Wind
    13. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    14. Metal storage
    15. Wind
    16. Con turret ×2
    17. Advanced Metal ExtractorT2 mex
    18. Con turret
    19. Wind ×2
    20. Advanced Metal ExtractorT2 mex
    21. Fusion ReactorFusiondone 10:38 · typical 11:01
    22. T2 converter
    23. Aircraft PlantAircraft Plantdone 11:07
    24. T2 converter
    25. Con turret
    26. FalconFighter
    27. Con turret ×2
    28. FalconFighter ×7
    29. BlinkScout plane
    30. FalconFighter ×4
    31. Fusion ReactorFusion
    32. FalconFighter ×2
    33. Wind
    34. FalconFighter ×2
    35. BlinkScout plane
    36. FalconFighter ×3
    37. Wind
    38. FalconFighter ×5
    39. BlinkScout plane
    40. Wind
    41. FalconFighter ×2
    42. Con turret
    43. FalconFighter ×2
    44. Con turret
    45. Wind
    46. FalconFighter ×2
    47. Con turret
    48. FalconFighter
    49. Wind
    50. FalconFighter
    51. T2 converter
    52. Con turret
    53. BlinkScout plane
    54. FalconFighter
    55. Con turret
    56. FalconFighter
    57. Con turret
    58. FalconFighter
    59. Wind
    60. FalconFighter ×5
    61. Construction AircraftCon aircraft
    62. BlinkScout plane
    63. T2 converter
    64. BlinkScout plane ×3
    65. Wind
    66. BlinkScout plane

Counts are medians over the build's games: half of them build more, half fewer. The example game is illusiveman2024's (31 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:24 · in 64% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 36% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 87% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092000
3:00145500
4:002053510
5:0027857473
6:003619147146
7:005043226219
8:006735305292
9:008810365354
10:0011209416438
11:0013650605562
12:0016467755676
13:00192791219886
14:002206515751450
15:002522219852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

illusiveman2024

30.5 OS · 12/08/2026

Open source match ↗

8 received units · includes a constructor
184 metal received · 43647 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=154
Advanced Metal Extractor7:02Middle 50%: 6:34–7:36 · n=149
Fusion Reactor11:01Middle 50%: 9:58–12:26 · n=93

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm9games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build