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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Economy-first air play: Aircraft Plant at 1:30, Advanced Metal Extractor around 7:00, Fusion Reactor just after 11:00, with transports and scouts made for allies before settling into Falcon fighters for the rest of the game.

Usually transports first (70%)

#air #team support · 152 distinct matches · 69 players · 65% of Armada Air games · team won 41% of 155 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 152 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×6
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:41 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: banshee (34%) · light transport (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 28 steps
    1. BlinkScout planefor Geo sea
    2. StorkLight transportfor Geo sea
    3. Wind
    4. BlinkScout planefor Beach sea
    5. StorkLight transportfor Beach sea
    6. Wind
    7. FalconFighter
    8. Construction AircraftCon aircraft
    9. Con turret
    10. Mex
    11. Wind ×2
    12. FalconFighter
    13. Wind ×3
    14. FalconFighter
    15. Wind
    16. FalconFighter
    17. Wind ×3
    18. Energy storage
    19. Wind
    20. Con turret
    21. FalconFighter
    22. Wind
    23. Energy storage
    24. FalconFighter
    25. Wind ×2
    26. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    27. Wind ×2
    28. Aircraft PlantAircraft Plantdone 5:06
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 60 steps
    1. StorkLight transport ×2for Tech
    2. Con turret ×2
    3. Advanced solar
    4. Converter
    5. Advanced solar
    6. Converter
    7. BlinkScout plane ×2
    8. Converter
    9. Construction AircraftCon aircraft
    10. Converter
    11. Advanced solar
    12. Converter
    13. Advanced Metal ExtractorT2 mexdone 6:46 · typical 7:03
    14. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    15. Advanced Metal ExtractorT2 mex ×2
    16. Aircraft PlantAircraft Plantdone 7:37
    17. Advanced Metal ExtractorT2 mex
    18. FalconFighter ×7
    19. Advanced solar ×2
    20. Radar TowerRadar Tower
    21. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    22. Advanced solar
    23. Con turret
    24. Fusion ReactorFusiondone 9:51 · typical 11:04
    25. Con turret
    26. Converter
    27. Bot LabBot Labdone 10:01
    28. Converter ×2
    29. PawnPawn
    30. Converter
    31. PawnPawn
    32. Converter
    33. PawnPawn
    34. Converter
    35. PawnPawn
    36. Converter
    37. PawnPawn ×13
    38. Converter
    39. PawnPawn
    40. Converter
    41. Con turret ×2
    42. PawnPawn
    43. Con turret
    44. Aircraft PlantAircraft Plantdone 11:00
    45. Converter
    46. PawnPawn ×2
    47. Aircraft PlantAircraft Plantdone 11:12
    48. FalconFighter
    49. Bot LabEat Bot Labreclaimed for its metal
    50. FalconFighter ×21
    51. Fusion ReactorFusion
    52. FalconFighter ×25
    53. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    54. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    55. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    56. Con turret ×3
    57. Converter
    58. Con turret ×2
    59. Converter ×8
    60. Con turret ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 65% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

155 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002055510
5:0027837473
6:003578148146
7:004959241250
8:006685337302
9:008662391365
10:0011009451489
11:0013467619584
12:0016151838708
13:00190351234935
14:002181516071450
15:002484619852267
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Leohvm

52.3 OS · 14/10/2026

Open source match ↗

8 received units · includes a constructor
1530 metal received · 75626 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=150
Advanced Metal Extractor7:03Middle 50%: 6:36–7:40 · n=146
Fusion Reactor11:04Middle 50%: 9:59–12:25 · n=88

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm9games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build