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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Economy-first air play: Aircraft Plant at 1:30, Advanced Metal Extractor around 7:00, Fusion Reactor just after 11:00, with transports and scouts made for allies before settling into Falcon fighters for the rest of the game.

Usually transports first (69%)

#air #team support · 156 distinct matches · 69 players · 65% of Armada Air games · team won 41% of 159 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 156 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:16 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (31%) · banshee (31%) · converter (31%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 24 steps
    1. BlinkScout plane ×2for Beach sea
    2. Wind ×2
    3. StorkLight transportfor Geo sea
    4. Wind ×2
    5. Construction AircraftCon aircraft
    6. FalconFighter
    7. Mex
    8. FalconFighter
    9. Wind ×4
    10. FalconFighter
    11. Wind
    12. FalconFighter
    13. Con turret
    14. FalconFighter ×5
    15. Wind
    16. FalconFighter
    17. Wind
    18. FalconFighter
    19. Wind ×2
    20. FalconFighter
    21. Wind ×3
    22. FalconFighter
    23. Wind
    24. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine33Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (50%) · con aircraft (47%) · fusion (33%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 69 steps
    1. Wind ×3
    2. FalconFighter
    3. Wind ×2
    4. BansheeBanshee
    5. Wind ×2
    6. FalconFighter
    7. StorkLight transportfor Tech
    8. Wind ×2
    9. FalconFighter
    10. Wind
    11. Advanced Metal ExtractorT2 mexdone 6:47 · typical 7:02
    12. Wind ×4
    13. FalconFighter
    14. Wind ×3
    15. OspreyHeavy transport
    16. Wind ×2
    17. Advanced Metal ExtractorT2 mex
    18. FalconFighter ×3
    19. Advanced Metal ExtractorT2 mex
    20. FalconFighter
    21. Advanced Metal ExtractorT2 mex
    22. FalconFighter
    23. Mexfor Suicide front
    24. FalconFighter ×4
    25. NettleNettle ×2
    26. FalconFighter
    27. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:51
    28. FalconFighter
    29. T2 converter
    30. FalconFighter
    31. Vehicle PlantVehicle Plantdone 10:51
    32. FalconFighter
    33. ShellshockerArty
    34. FalconFighter
    35. ShellshockerArty ×2
    36. FalconFighter
    37. ShellshockerArty ×2
    38. Construction AircraftCon aircraft
    39. Construction VehicleCon vehicle
    40. Con turret
    41. HighwindHighwind
    42. ShellshockerArty ×2
    43. Wind
    44. HighwindHighwind
    45. ShellshockerArty
    46. Construction AircraftCon aircraft
    47. ShellshockerArty
    48. Wind
    49. HighwindHighwind
    50. Wind
    51. Construction AircraftCon aircraft
    52. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    53. HighwindHighwind
    54. GauntletGauntletnot finished by 15:00
    55. Fusion ReactorFusionnot finished by 15:00 · typical 11:01
    56. Wind ×2
    57. Construction AircraftCon aircraft
    58. Wind
    59. Con turret
    60. HighwindHighwind
    61. Con turret
    62. Wind ×2
    63. HighwindHighwind
    64. Wind ×3
    65. Con turret
    66. Wind ×4
    67. Construction AircraftCon aircraft
    68. HighwindHighwind
    69. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is DarkandDarker's (31 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:24 · in 64% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 36% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 87% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092000
3:00145500
4:002053510
5:0027857473
6:003619147146
7:005043226219
8:006735305292
9:008810365354
10:0011209416438
11:0013650605562
12:0016467755676
13:00192791219886
14:002206515751450
15:002522219852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

DarkandDarker

30.8 OS · 22/08/2026

Open source match ↗

2 received units · includes a constructor
867 metal received · 15251 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=154
Advanced Metal Extractor7:02Middle 50%: 6:34–7:36 · n=149
Fusion Reactor11:01Middle 50%: 9:58–12:26 · n=93

Played most by

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