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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×2
    2. SentrySentry
    3. Mex
    4. Radar TowerRadar Tower
    5. Vehicle PlantVehicle Plantdone 1:07 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 4 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. Construction VehicleCon vehicle
    4. JanusJanusdone 1:51
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 24 steps
    1. JanusJanus
    2. Wind
    3. Mex
    4. SentrySentry
    5. Wind
    6. JanusJanus
    7. Wind
    8. Dragon's TeethDragon's Teeth
    9. BeamerBeamer
    10. Dragon's TeethDragon's Teeth ×4
    11. JanusJanus
    12. Mex
    13. JanusJanus
    14. OverwatchOverwatch
    15. Dragon's TeethDragon's Teeth ×4
    16. BlitzBlitz
    17. Dragon's TeethDragon's Teeth ×2
    18. OverwatchOverwatch
    19. Dragon's TeethDragon's Teeth
    20. BlitzBlitz ×2
    21. Radar TowerRadar Tower
    22. NettleNettle
    23. Con turret
    24. GauntletGauntletdone 6:02
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 159 steps
    1. SentrySentry
    2. Sneaky PeteSneaky Pete
    3. Con turret
    4. Wind
    5. PawnPawn ×2
    6. Wind
    7. PawnPawn
    8. GauntletGauntlet
    9. Wind ×2
    10. Energy storage
    11. PawnPawn
    12. Wind ×4
    13. ChainsawChainsaw
    14. Wind
    15. PawnPawn
    16. Wind ×6
    17. PawnPawn
    18. Wind ×3
    19. BlitzBlitz
    20. Wind
    21. PawnPawn
    22. Wind
    23. BlitzBlitz
    24. Wind ×2
    25. PawnPawn
    26. Wind
    27. BlitzBlitz
    28. Con turret
    29. PawnPawn
    30. BlitzBlitz
    31. Wind
    32. SentrySentry
    33. Wind
    34. BlitzBlitz
    35. Wind
    36. PawnPawn
    37. Energy storage
    38. Con turret
    39. BlitzBlitz
    40. SentrySentry
    41. Wind
    42. PawnPawn
    43. Con turret
    44. Wind
    45. SentrySentry
    46. BlitzBlitz
    47. Wind
    48. PawnPawn
    49. Con turret
    50. Wind
    51. Mex
    52. Construction VehicleCon vehicle
    53. Wind ×3
    54. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:31
    55. Con turret
    56. PawnPawn
    57. Wind ×3
    58. Construction VehicleCon vehicle
    59. PawnPawn
    60. Wind ×5
    61. PawnPawn
    62. Wind ×6
    63. PawnPawn
    64. Wind ×3
    65. Construction VehicleCon vehicle
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. Wind ×2
    69. PawnPawn
    70. Wind ×6
    71. Energy storage
    72. Wind
    73. PawnPawn
    74. Construction VehicleCon vehicle
    75. Wind ×3
    76. PawnPawn
    77. Advanced Metal ExtractorT2 mex
    78. Wind
    79. PawnPawn
    80. Wind ×2
    81. Construction VehicleCon vehicle
    82. PawnPawn
    83. Wind ×2
    84. Advanced Metal ExtractorT2 mex
    85. PawnPawn
    86. Wind
    87. Construction VehicleCon vehicle
    88. Wind ×2
    89. PawnPawn
    90. Construction VehicleCon vehicle
    91. Metal storage
    92. Wind
    93. PawnPawn
    94. PulsarPulsardone 11:55
    95. Advanced Metal ExtractorT2 mex
    96. Wind ×2
    97. PawnPawn
    98. Wind
    99. PawnPawn
    100. Advanced Vehicle PlantAdvanced Vehicle Plantdone 12:04
    101. Wind ×2
    102. Advanced Metal ExtractorT2 mex
    103. PawnPawn
    104. Wind ×2
    105. PawnPawn
    106. Wind ×2
    107. PawnPawn
    108. Advanced Metal ExtractorT2 mex
    109. Advanced Construction VehicleT2 con vehicle
    110. Wind ×2
    111. PawnPawn
    112. Wind
    113. PawnPawn
    114. Wind ×3
    115. Advanced Construction VehicleT2 con vehicle
    116. PawnPawn
    117. Wind ×2
    118. PawnPawn
    119. Wind ×2
    120. CitadelAnti-nukedone 13:37
    121. Con turret
    122. PawnPawn
    123. Con turret
    124. Advanced Metal ExtractorT2 mex
    125. Con turret
    126. Wind ×2
    127. Advanced Metal ExtractorT2 mex
    128. Con turret
    129. PawnPawn
    130. Con turret
    131. Radar TowerRadar Tower
    132. Con turret
    133. Wind
    134. PawnPawn
    135. Wind
    136. Con turret ×2
    137. SentrySentry
    138. BeamerBeamer
    139. Wind
    140. PawnPawn
    141. Cloakable Fusion ReactorCloakable Fusion Reactordone 14:09
    142. SentrySentry
    143. Wind
    144. PawnPawn
    145. Wind
    146. Advanced Metal ExtractorT2 mex ×2
    147. PawnPawn
    148. Wind
    149. SentrySentry
    150. Wind
    151. T2 converter
    152. Con turret ×2
    153. Wind ×2
    154. Con turret
    155. SentrySentry
    156. Advanced Metal ExtractorT2 mex
    157. Wind
    158. Experimental GantryExperimental Gantrynot finished by 15:00
    159. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Hummell

45.6 OS · 12/09/2026

Open source match ↗

58 received units · includes a constructor
154 metal received · 98913 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build