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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 5 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Wind
    5. JanusJanusdone 1:15
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 30 steps
    1. JanusJanus
    2. Construction VehicleCon vehicle ×2
    3. WhistlerMissile truck ×2
    4. Mex
    5. WhistlerMissile truck
    6. Construction VehicleCon vehicle
    7. Mex
    8. WhistlerMissile truck
    9. SentrySentry
    10. WhistlerMissile truck
    11. SentrySentry
    12. WhistlerMissile truck
    13. SentrySentry
    14. WhistlerMissile truck
    15. Radar TowerRadar Tower
    16. Con turret
    17. WhistlerMissile truck
    18. Dragon's TeethDragon's Teeth ×7
    19. Wind ×2
    20. Dragon's TeethDragon's Teeth
    21. BlitzBlitz
    22. Wind ×3
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind
    27. WhistlerMissile truck
    28. Wind
    29. WhistlerMissile truck
    30. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 96 steps
    1. Wind ×2
    2. WhistlerMissile truck
    3. Con turret ×2
    4. Wind
    5. Dragon's TeethDragon's Teeth ×2
    6. WhistlerMissile truck
    7. Mex
    8. Energy storage
    9. Wind
    10. WhistlerMissile truck
    11. Wind ×2
    12. WhistlerMissile truck ×2
    13. JunoJuno
    14. Wind
    15. RoverScout
    16. BlitzBlitz
    17. Wind
    18. BeamerBeamer
    19. Dragon's TeethDragon's Teeth ×2
    20. BlitzBlitz
    21. Dragon's TeethDragon's Teeth
    22. Wind
    23. GauntletGauntletdone 8:02
    24. Converter ×2
    25. BlitzBlitz
    26. Converter
    27. BlitzBlitz
    28. Converter ×3
    29. Dragon's TeethDragon's Teeth ×5
    30. BlitzBlitz
    31. Dragon's TeethDragon's Teeth ×4
    32. Wind
    33. Dragon's TeethDragon's Teeth ×3
    34. BlitzBlitz
    35. Wind
    36. BlitzBlitz
    37. Wind
    38. BlitzBlitz
    39. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:31
    40. Wind
    41. BlitzBlitz
    42. Wind
    43. BlitzBlitz ×3
    44. Advanced Metal ExtractorT2 mex
    45. BlitzBlitz
    46. Con turret
    47. BlitzBlitz
    48. Solar
    49. Advanced Metal ExtractorT2 mex
    50. Solar
    51. Advanced solar
    52. BlitzBlitz
    53. Advanced solar
    54. BlitzBlitz
    55. Fortification WallFortification Wall ×2
    56. Con turret
    57. Fortification WallFortification Wall ×4
    58. BlitzBlitz
    59. Fortification WallFortification Wall
    60. BlitzBlitz
    61. Fortification WallFortification Wall
    62. BlitzBlitz ×5
    63. Fortification WallFortification Wall
    64. BlitzBlitz ×2
    65. Fortification WallFortification Wall
    66. Advanced solar
    67. Construction VehicleCon vehicle
    68. Fortification WallFortification Wall
    69. Sneaky PeteSneaky Pete
    70. Fortification WallFortification Wall ×4
    71. BlitzBlitz
    72. Fortification WallFortification Wall
    73. BlitzBlitz
    74. Fortification WallFortification Wall
    75. BlitzBlitz
    76. Fortification WallFortification Wall
    77. Advanced Vehicle PlantAdvanced Vehicle Plantdone 13:51
    78. BlitzBlitz
    79. Fortification WallFortification Wall
    80. Advanced Metal ExtractorT2 mex
    81. Con turret
    82. BlitzBlitz
    83. ProphetRadar vehicle
    84. Con turret
    85. UmbraJammer
    86. Fortification WallFortification Wall
    87. BeamerBeamer
    88. Fortification WallFortification Wall
    89. AmbassadorAmbassadordone 14:20
    90. Fortification WallFortification Wall
    91. BeamerBeamer
    92. AmbassadorAmbassador ×2
    93. FerretFerret
    94. Pit BullPit Bull
    95. JunoJuno
    96. AmbassadorAmbassador

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (51 OS, 08/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Kcorp

51.4 OS · 08/09/2026

Open source match ↗

5 received units · includes a constructor
602 metal received · 32970 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build