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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 5 steps
    1. RoverScout ×2
    2. BlitzBlitz
    3. Wind ×2
    4. Construction VehicleCon vehicle ×2
    5. JanusJanusnot finished by 15:00
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 30 steps
    1. RoverScoutfor Geo sea
    2. Radar TowerRadar Tower
    3. RoverScoutfor Geo sea
    4. RoverScout
    5. Mex
    6. RoverScout ×2
    7. JanusJanus
    8. Construction VehicleCon vehicle
    9. Mex
    10. SentrySentry
    11. Construction VehicleCon vehicle
    12. SentrySentry
    13. JanusJanus
    14. Mex
    15. SentrySentry
    16. JanusJanus
    17. Wind
    18. JanusJanus
    19. SentrySentry
    20. Wind
    21. WhistlerMissile truck
    22. Wind
    23. ShellshockerArty
    24. Mex
    25. Wind
    26. OverwatchOverwatch
    27. ShellshockerArty
    28. Wind
    29. ShellshockerArty ×2
    30. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 154 steps
    1. ShellshockerArty
    2. Wind ×2
    3. JanusJanus
    4. Con turret
    5. JanusJanus ×2
    6. Con turret
    7. JanusJanus ×2
    8. Wind ×4
    9. BlitzBlitz ×2
    10. Sneaky PeteSneaky Pete
    11. Wind
    12. BlitzBlitz
    13. Wind
    14. BlitzBlitz
    15. Wind
    16. BlitzBlitz
    17. Wind
    18. SentrySentry
    19. BlitzBlitz
    20. Wind
    21. Dragon's TeethDragon's Teeth
    22. BlitzBlitz
    23. Wind
    24. BlitzBlitz
    25. SentrySentry
    26. Wind
    27. BlitzBlitz
    28. SentrySentry
    29. BlitzBlitz
    30. Wind ×2
    31. Radar TowerRadar Tower
    32. Wind
    33. BlitzBlitz ×3
    34. Wind
    35. BlitzBlitz
    36. Advanced Metal ExtractorT2 mexdone 9:48 · typical 9:31
    37. Wind
    38. BlitzBlitz ×3
    39. Wind
    40. BlitzBlitz
    41. Mex
    42. BlitzBlitz
    43. GuardGuard
    44. Wind
    45. BlitzBlitz
    46. GuardGuard
    47. Wind
    48. Advanced Metal ExtractorT2 mex
    49. Wind
    50. GuardGuard
    51. Con turret
    52. GuardGuard
    53. RoverScout
    54. Wind
    55. RoverScout ×2
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. RoverScout ×2
    59. Wind
    60. RoverScout
    61. Construction VehicleCon vehicle
    62. Con turret
    63. GuardGuard
    64. Advanced Metal ExtractorT2 mex
    65. Con turret
    66. Wind
    67. Construction VehicleCon vehicle
    68. Con turret
    69. Sneaky PeteSneaky Pete
    70. Wind
    71. RoverScout ×3
    72. Converter
    73. RoverScout
    74. Wind
    75. Converter
    76. RoverScout
    77. Con turret
    78. Wind
    79. RoverScout ×2
    80. Wind
    81. Converter
    82. RoverScout
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. RoverScout
    86. Wind
    87. RoverScout
    88. Wind
    89. RoverScout
    90. Radar TowerRadar Tower
    91. RoverScout
    92. Wind
    93. Converter
    94. Dragon's ClawDragon's Claw
    95. Wind
    96. RoverScout
    97. Wind
    98. RoverScout
    99. Wind
    100. RoverScout
    101. Energy storage
    102. Wind
    103. Dragon's TeethDragon's Teeth
    104. RoverScout
    105. Dragon's TeethDragon's Teeth
    106. RoverScout
    107. Dragon's ClawDragon's Claw
    108. Wind
    109. RattlesnakeRattlesnakedone 13:47
    110. RoverScout
    111. Wind
    112. Dragon's TeethDragon's Teeth
    113. Wind
    114. Dragon's TeethDragon's Teeth
    115. RoverScout
    116. Wind
    117. RoverScout ×2
    118. Bot LabBot Labdone 13:36
    119. Wind
    120. RoverScout ×2
    121. Wind
    122. RoverScout
    123. Con turret
    124. Wind
    125. TickTick ×3
    126. RoverScout
    127. TickTick
    128. Wind
    129. RoverScout
    130. TickTick
    131. Wind
    132. RoverScout
    133. Wind
    134. RoverScout ×2
    135. Wind
    136. RoverScout
    137. Wind
    138. RoverScout ×2
    139. Wind
    140. RoverScout
    141. RattlesnakeRattlesnake
    142. RoverScout
    143. Dragon's TeethDragon's Teeth
    144. Wind
    145. RoverScout ×2
    146. Dragon's TeethDragon's Teeth
    147. RoverScout
    148. Wind
    149. RoverScout ×2
    150. Wind
    151. RoverScout ×2
    152. Wind
    153. RoverScout
    154. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (39 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

0neTw0

39.4 OS · 05/09/2026

Open source match ↗

34 received units · includes a constructor
154 metal received · 6943 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build