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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:35 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 10 steps
    1. RoverScout
    2. SentrySentry
    3. RoverScout
    4. Mex
    5. Construction VehicleCon vehicle
    6. Mex
    7. Radar TowerRadar Tower
    8. Construction VehicleCon vehicle
    9. SentrySentry
    10. JanusJanusdone 1:57
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 24 steps
    1. Mex
    2. JanusJanus
    3. SentrySentry
    4. Construction VehicleCon vehicle
    5. SentrySentry
    6. ShellshockerArty ×4
    7. Wind
    8. Construction VehicleCon vehicle
    9. Wind
    10. JanusJanus ×2
    11. Wind
    12. RoverScout
    13. JanusJanus ×2
    14. Wind
    15. RoverScout
    16. JanusJanus
    17. Wind
    18. JanusJanus
    19. NettleNettle
    20. Wind
    21. SentrySentry
    22. RoverScout
    23. Wind
    24. Construction VehicleCon vehicle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 141 steps
    1. Wind
    2. JanusJanus
    3. Wind
    4. JanusJanus
    5. Wind
    6. RoverScout
    7. Wind
    8. JanusJanus ×2
    9. Wind
    10. RoverScout
    11. JanusJanus
    12. Wind ×2
    13. JanusJanus
    14. RoverScout ×2
    15. Wind
    16. RoverScout
    17. Mex ×2
    18. Bot LabBot Labdone 7:26
    19. Mex
    20. Vehicle PlantVehicle Plantdone 7:07
    21. Mex
    22. BeamerBeamer
    23. Con turret
    24. Wind
    25. Construction BotCon bot
    26. BeamerBeamer
    27. SentrySentry
    28. Wind
    29. PincerPincer
    30. Construction BotCon bot
    31. Wind
    32. JanusJanus
    33. Dragon's TeethDragon's Teeth ×7
    34. SentrySentry
    35. RocketeerRocketeer
    36. Dragon's TeethDragon's Teeth
    37. Con turret
    38. Wind
    39. Dragon's TeethDragon's Teeth
    40. PincerPincer
    41. Dragon's TeethDragon's Teeth
    42. PincerPincer
    43. RocketeerRocketeer
    44. Dragon's TeethDragon's Teeth ×3
    45. RocketeerRocketeer
    46. Dragon's TeethDragon's Teeth ×2
    47. Wind
    48. RocketeerRocketeer
    49. SentrySentry
    50. PincerPincer
    51. Wind
    52. RocketeerRocketeer
    53. Wind
    54. RocketeerRocketeer
    55. PincerPincer
    56. LazarusLazarus
    57. Wind
    58. LazarusLazarus
    59. Wind ×2
    60. JanusJanus
    61. Wind
    62. LazarusLazarus
    63. Wind
    64. LazarusLazarus
    65. PincerPincer
    66. Wind ×2
    67. SentrySentry
    68. LazarusLazarus
    69. Wind
    70. IncisorIncisor
    71. Wind
    72. RocketeerRocketeer
    73. Wind ×2
    74. IncisorIncisor
    75. RocketeerRocketeer
    76. Wind ×2
    77. RocketeerRocketeer ×2
    78. PawnPawn ×2
    79. Wind
    80. PawnPawn
    81. Wind
    82. PawnPawn ×9
    83. Con turret
    84. PawnPawn ×2
    85. Energy storage
    86. PawnPawn
    87. Advanced Metal ExtractorT2 mexdone 12:30 · typical 9:31
    88. PawnPawn ×2
    89. Con turret
    90. Wind
    91. PawnPawn
    92. Con turret
    93. Wind ×2
    94. PawnPawn
    95. Wind
    96. Advanced Metal ExtractorT2 mex
    97. Wind
    98. Vehicle PlantVehicle Plantdone 12:50
    99. Wind ×3
    100. Advanced Metal ExtractorT2 mex
    101. Vehicle PlantVehicle Plantdone 13:19
    102. Wind ×2
    103. BlitzBlitz ×2
    104. Wind ×2
    105. BlitzBlitz ×2
    106. Wind
    107. Converter
    108. BlitzBlitz ×2
    109. Wind
    110. Converter
    111. BlitzBlitz ×2
    112. Converter
    113. Advanced Metal ExtractorT2 mex
    114. BlitzBlitz
    115. Wind
    116. Converter
    117. BlitzBlitz
    118. Converter
    119. BlitzBlitz
    120. Wind
    121. BlitzBlitz
    122. Converter
    123. Wind
    124. BlitzBlitz
    125. Converter
    126. BlitzBlitz
    127. Wind
    128. BlitzBlitz
    129. Converter
    130. BlitzBlitz
    131. Wind
    132. Converter
    133. BlitzBlitz ×2
    134. Wind
    135. BlitzBlitz
    136. Converter
    137. Advanced Metal ExtractorT2 mex
    138. BlitzBlitz
    139. Wind ×2
    140. BlitzBlitz ×2
    141. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rexalidus's (36 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Rexalidus

36.1 OS · 13/09/2026

Open source match ↗

7 received units · includes a constructor
54 metal received · 13503 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build