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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 6 steps
    1. Mex
    2. SentrySentry
    3. Mex
    4. Solar
    5. SentrySentry
    6. Vehicle PlantVehicle Plantdone 1:18 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle ×3
    2. Mex
    3. JanusJanusdone 2:00
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 24 steps
    1. JanusJanus ×2
    2. Mex ×2
    3. Construction VehicleCon vehicle
    4. Wind
    5. WhistlerMissile truck
    6. Wind
    7. ShellshockerArty
    8. SentrySentry
    9. ShellshockerArty
    10. Wind
    11. ShellshockerArty
    12. Wind
    13. ShellshockerArty
    14. Mex
    15. ShellshockerArty
    16. Wind
    17. BeamerBeamer
    18. ShellshockerArty ×2
    19. Wind
    20. ShellshockerArty ×2
    21. Wind
    22. Dragon's TeethDragon's Teeth ×2
    23. ShellshockerArty
    24. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 104 steps
    1. Con turret
    2. BlitzBlitz ×2
    3. Dragon's TeethDragon's Teeth
    4. BlitzBlitz
    5. Dragon's TeethDragon's Teeth ×2
    6. BlitzBlitz
    7. Dragon's TeethDragon's Teeth ×3
    8. BlitzBlitz
    9. BeamerBeamer
    10. Dragon's TeethDragon's Teeth
    11. Con turret
    12. Dragon's TeethDragon's Teeth ×2
    13. BlitzBlitz
    14. Dragon's TeethDragon's Teeth
    15. BlitzBlitz
    16. Mex
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:31
    21. Wind
    22. BlitzBlitz
    23. Dragon's TeethDragon's Teeth
    24. BlitzBlitz
    25. Dragon's TeethDragon's Teeth
    26. Wind
    27. Dragon's TeethDragon's Teeth ×2
    28. ShellshockerArty
    29. GauntletGauntletnot finished by 15:00
    30. Wind
    31. Dragon's TeethDragon's Teeth ×2
    32. ShellshockerArty
    33. Wind
    34. Advanced Metal ExtractorT2 mex
    35. ShellshockerArty
    36. Wind
    37. SentrySentry
    38. BlitzBlitz
    39. Wind
    40. BlitzBlitz
    41. SentrySentry
    42. Wind
    43. BlitzBlitz
    44. SentrySentry ×2
    45. BlitzBlitz ×2
    46. Energy storage
    47. Advanced Metal ExtractorT2 mex
    48. Metal storage
    49. Construction VehicleCon vehicle
    50. BeamerBeamer ×2
    51. Vehicle PlantVehicle Plantdone 10:53
    52. StoutStout
    53. BlitzBlitz
    54. StoutStout
    55. BlitzBlitz
    56. StoutStout
    57. BlitzBlitz
    58. StoutStout
    59. BlitzBlitz
    60. StoutStout
    61. BlitzBlitz
    62. Advanced Metal ExtractorT2 mex
    63. StoutStout
    64. BlitzBlitz
    65. StoutStout
    66. Construction VehicleCon vehicle ×4
    67. BlitzBlitz
    68. StoutStout
    69. BlitzBlitz
    70. StoutStout
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. StoutStout
    76. Wind ×3
    77. BlitzBlitz
    78. Wind
    79. StoutStout
    80. Wind
    81. BlitzBlitz
    82. Wind
    83. Fortification WallFortification Wall ×2
    84. BlitzBlitz
    85. Fortification WallFortification Wall ×2
    86. BlitzBlitz
    87. Fortification WallFortification Wall
    88. BlitzBlitz
    89. Wind
    90. BlitzBlitz
    91. Bot LabBot Labdone 14:37
    92. Wind
    93. BlitzBlitz
    94. RattlesnakeRattlesnakenot finished by 15:00
    95. Wind
    96. BlitzBlitz
    97. Wind ×2
    98. BlitzBlitz
    99. Wind
    100. BlitzBlitz
    101. Wind
    102. BlitzBlitz
    103. Wind
    104. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is xabre's (48 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

xabre

48.2 OS · 18/09/2026

Open source match ↗

5 received units · includes a constructor
420 metal received · 30443 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build