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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:38 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 6 steps
    1. Solar
    2. Construction VehicleCon vehicle
    3. SentrySentry
    4. Construction VehicleCon vehicle
    5. Mex
    6. JanusJanusdone 1:35
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 29 steps
    1. Con turret
    2. Wind
    3. Mex
    4. WhistlerMissile truck
    5. Wind
    6. Radar TowerRadar Tower
    7. Wind
    8. WhistlerMissile truck
    9. Mex
    10. Wind ×2
    11. WhistlerMissile truck
    12. Wind
    13. SentrySentry
    14. Wind ×3
    15. JanusJanus
    16. Wind ×2
    17. WhistlerMissile truck
    18. Wind ×6
    19. WhistlerMissile truck
    20. Wind ×4
    21. SentrySentry
    22. WhistlerMissile truck
    23. Wind
    24. Converter
    25. Wind
    26. Converter
    27. WhistlerMissile truck
    28. Converter
    29. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 132 steps
    1. Wind
    2. WhistlerMissile truck
    3. Wind ×2
    4. WhistlerMissile truck
    5. Wind
    6. WhistlerMissile truck
    7. Wind
    8. Converter
    9. Wind
    10. WhistlerMissile truck
    11. Wind
    12. Converter
    13. Wind
    14. WhistlerMissile truck
    15. Wind ×2
    16. Con turret
    17. Wind ×2
    18. Advanced Metal ExtractorT2 mexdone 8:09 · typical 9:31
    19. Wind
    20. Advanced Metal ExtractorT2 mex ×2
    21. Con turret
    22. Wind ×3
    23. Dragon's TeethDragon's Teeth
    24. RattlesnakeRattlesnakedone 10:28
    25. Dragon's TeethDragon's Teeth
    26. Wind
    27. Dragon's TeethDragon's Teeth
    28. Wind ×6
    29. Bot LabBot Labdone 11:01
    30. Wind ×2
    31. LazarusLazarus
    32. Wind ×3
    33. LazarusLazarus
    34. Wind
    35. LazarusLazarus
    36. Wind ×2
    37. LazarusLazarus
    38. Wind
    39. Construction BotCon bot
    40. Wind ×8
    41. Con turret
    42. RattlesnakeRattlesnake
    43. Wind
    44. Con turret
    45. Wind
    46. MaceMace ×2
    47. Con turret
    48. WhistlerMissile truck
    49. MaceMace
    50. Con turret ×2
    51. MaceMace
    52. WhistlerMissile truck
    53. Con turret
    54. MaceMace
    55. LazarusLazarus
    56. MaceMace
    57. IncisorIncisor
    58. MaceMace ×2
    59. RocketeerRocketeer
    60. Con turret
    61. MaceMace ×2
    62. LazarusLazarus
    63. MaceMace
    64. Advanced Metal ExtractorT2 mex
    65. Con turret
    66. MaceMace
    67. RocketeerRocketeer
    68. MaceMace
    69. Wind
    70. MaceMace
    71. RocketeerRocketeer ×3
    72. MaceMace
    73. Wind ×2
    74. LazarusLazarus
    75. RocketeerRocketeer
    76. WhistlerMissile truck
    77. Wind
    78. MaceMace
    79. Wind ×2
    80. MaceMace
    81. Wind ×2
    82. MaceMace
    83. Wind
    84. ThugThug
    85. Wind
    86. MaceMace
    87. Wind
    88. MaceMace
    89. Wind
    90. MaceMace
    91. Wind
    92. Converter
    93. Wind
    94. WhistlerMissile truck
    95. LazarusLazarus
    96. Wind
    97. MaceMace
    98. Converter
    99. Wind
    100. WhistlerMissile truck
    101. Wind
    102. MaceMace
    103. Converter
    104. Wind
    105. MaceMace
    106. Wind
    107. MaceMace
    108. Wind
    109. MaceMace
    110. Converter
    111. MaceMace
    112. Wind ×2
    113. LazarusLazarus
    114. Wind
    115. IncisorIncisor
    116. MaceMace
    117. Converter
    118. Wind ×2
    119. MaceMace
    120. RocketeerRocketeer
    121. MaceMace
    122. Converter
    123. RocketeerRocketeer
    124. Wind ×2
    125. MaceMace
    126. Converter
    127. MaceMace
    128. WolverineWolverine
    129. Wind ×2
    130. LazarusLazarus
    131. Converter
    132. MaceMace

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (45 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

[crd]sisa

44.6 OS · 07/09/2026

Open source match ↗

5 received units · includes a constructor
30 metal received · 3322 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build