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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:36 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout
    2. SentrySentry
    3. RoverScout
    4. Mex
    5. Wind
    6. Construction VehicleCon vehicle ×2
    7. Mex
    8. JanusJanusdone 2:01
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 28 steps
    1. Radar TowerRadar Tower
    2. SentrySentry
    3. JanusJanus
    4. Wind
    5. Mex
    6. Wind
    7. Construction VehicleCon vehicle
    8. SentrySentry
    9. Wind
    10. ShellshockerArty
    11. SentrySentry
    12. ShellshockerArty
    13. Wind
    14. ShellshockerArty
    15. Wind
    16. ShellshockerArty
    17. SentrySentry
    18. Wind
    19. Construction VehicleCon vehicle
    20. Wind
    21. SentrySentry
    22. JanusJanus ×2
    23. Wind ×2
    24. RoverScout
    25. Construction VehicleCon vehicle
    26. Wind ×2
    27. JanusJanus
    28. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 113 steps
    1. NettleNettle
    2. Wind
    3. JanusJanus
    4. SentrySentry
    5. Wind
    6. RoverScout
    7. SentrySentry
    8. JanusJanus
    9. Wind ×2
    10. JanusJanus
    11. Wind
    12. RoverScout
    13. JanusJanus
    14. Wind
    15. JanusJanus
    16. Wind
    17. RoverScout
    18. Wind
    19. JanusJanus
    20. Wind
    21. JanusJanus
    22. Wind
    23. Con turret
    24. Energy storage
    25. WhistlerMissile truck
    26. JanusJanus
    27. Wind ×2
    28. JanusJanus
    29. Wind
    30. WhistlerMissile truck
    31. Wind
    32. JanusJanus
    33. Wind
    34. JanusJanus
    35. Wind
    36. WhistlerMissile truck
    37. Wind
    38. JanusJanus
    39. Wind ×2
    40. Mex
    41. JanusJanus
    42. Wind ×2
    43. WhistlerMissile truck
    44. JanusJanus
    45. Wind ×2
    46. JanusJanus
    47. Wind
    48. WhistlerMissile truck
    49. Wind
    50. JanusJanus
    51. Wind
    52. JanusJanus
    53. Mex
    54. SentrySentry
    55. Wind
    56. SentrySentry
    57. ShellshockerArty
    58. Wind ×2
    59. ShellshockerArty
    60. WhistlerMissile truck
    61. Wind
    62. RoverScout
    63. Advanced Metal ExtractorT2 mexdone 11:29
    64. RoverScout ×2
    65. Wind
    66. RoverScout ×2
    67. Wind
    68. RoverScout
    69. Wind
    70. RoverScout ×3
    71. Advanced Metal ExtractorT2 mex
    72. RoverScout ×2
    73. Wind
    74. RoverScout ×2
    75. Wind
    76. RoverScout ×2
    77. Wind
    78. RoverScout ×3
    79. Wind
    80. RoverScout
    81. Wind
    82. RoverScout
    83. Advanced Metal ExtractorT2 mex
    84. RoverScout ×2
    85. Wind
    86. RoverScout ×3
    87. Wind
    88. RoverScout ×4
    89. Wind
    90. RoverScout ×3
    91. Con turret
    92. Wind
    93. RoverScout
    94. Wind
    95. Advanced Metal ExtractorT2 mex
    96. Wind
    97. Bot LabBot Labdone 14:03
    98. Wind ×2
    99. PawnPawn ×3
    100. Con turret
    101. Wind ×2
    102. Con turret
    103. PawnPawn ×2
    104. Con turret
    105. Wind
    106. PawnPawn ×3
    107. Wind
    108. PawnPawn
    109. LazarusLazarus
    110. ScorpionScorpion
    111. LazarusLazarus
    112. Wind
    113. PawnPawn ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rexalidus's (37 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Rexalidus

37.3 OS · 17/09/2026

Open source match ↗

6 received units · includes a constructor
9 metal received · 8742 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build