← All builds
Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Wind
    2. Vehicle PlantVehicle Plantdone 0:28 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 11 steps
    1. RoverScout
    2. Mex
    3. RoverScout
    4. Construction VehicleCon vehicle
    5. Mex
    6. Wind
    7. Mex
    8. BlitzBlitz ×3
    9. Mex
    10. BlitzBlitz ×2
    11. JanusJanusdone 2:05
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 20 steps
    1. JanusJanus
    2. Mex
    3. SentrySentry
    4. JanusJanus
    5. SentrySentry ×2
    6. JanusJanus
    7. Construction VehicleCon vehicle
    8. SentrySentry
    9. JanusJanus
    10. SentrySentry
    11. StoutStout
    12. WhistlerMissile truck
    13. SentrySentry
    14. Construction VehicleCon vehicle
    15. Dragon's TeethDragon's Teeth
    16. BeamerBeamer
    17. Dragon's TeethDragon's Teeth ×5
    18. WhistlerMissile truck ×2
    19. BeamerBeamer
    20. WhistlerMissile truck
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 141 steps
    1. WhistlerMissile truck
    2. Dragon's TeethDragon's Teeth ×5
    3. Con turret
    4. Dragon's TeethDragon's Teeth
    5. WhistlerMissile truck
    6. Dragon's TeethDragon's Teeth
    7. RoverScout
    8. Dragon's TeethDragon's Teeth
    9. RoverScout ×4
    10. Mex
    11. RoverScout
    12. BlitzBlitz
    13. SentrySentry
    14. Con turret
    15. BlitzBlitz
    16. SentrySentry
    17. BlitzBlitz
    18. Sneaky PeteSneaky Pete
    19. BlitzBlitz
    20. Wind ×2
    21. BlitzBlitz
    22. Wind ×3
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind ×2
    27. BlitzBlitz
    28. Energy storage
    29. Advanced Metal ExtractorT2 mexdone 8:20 · typical 9:31
    30. BlitzBlitz
    31. BeamerBeamer
    32. BlitzBlitz ×2
    33. BeamerBeamer
    34. BlitzBlitz ×2
    35. SentrySentry
    36. BlitzBlitz ×2
    37. Advanced Metal ExtractorT2 mex
    38. Con turret
    39. BlitzBlitz
    40. SentrySentry
    41. BlitzBlitz
    42. Wind
    43. SentrySentry
    44. BlitzBlitz
    45. SentrySentry ×2
    46. Wind
    47. BlitzBlitz
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. BlitzBlitz ×2
    51. Wind
    52. SentrySentry
    53. Wind
    54. BlitzBlitz
    55. Wind
    56. BlitzBlitz
    57. Energy storage
    58. Wind
    59. BlitzBlitz ×2
    60. Wind
    61. RattlesnakeRattlesnakedone 11:35
    62. BlitzBlitz
    63. Wind
    64. BlitzBlitz
    65. Wind
    66. Converter ×2
    67. Dragon's TeethDragon's Teeth ×3
    68. Converter
    69. Dragon's TeethDragon's Teeth
    70. Wind
    71. Dragon's TeethDragon's Teeth ×2
    72. Wind
    73. Dragon's TeethDragon's Teeth
    74. Converter
    75. Radar TowerRadar Tower
    76. Dragon's TeethDragon's Teeth ×2
    77. Wind
    78. Dragon's TeethDragon's Teeth
    79. Converter
    80. Wind
    81. VeilVeil
    82. Wind
    83. Converter
    84. Wind
    85. Converter ×2
    86. Wind
    87. Advanced Metal ExtractorT2 mex
    88. Wind
    89. Con turret
    90. Wind
    91. Advanced solar
    92. Con turret
    93. Fortification WallFortification Wall
    94. Aircraft PlantAircraft Plantdone 12:51
    95. Fortification WallFortification Wall
    96. Wind
    97. Fortification WallFortification Wall
    98. BlinkScout plane
    99. Fortification WallFortification Wall
    100. Wind
    101. BlinkScout plane
    102. Fortification WallFortification Wall
    103. Wind
    104. BlinkScout plane
    105. RattlesnakeRattlesnake
    106. Wind
    107. BlinkScout plane
    108. Wind
    109. BlinkScout plane
    110. Wind ×2
    111. BlinkScout plane
    112. Wind
    113. BlinkScout plane
    114. Wind
    115. BlinkScout plane
    116. Wind
    117. BlinkScout plane
    118. Wind
    119. BlinkScout plane
    120. Wind
    121. BlinkScout plane
    122. Con turret
    123. BlinkScout plane
    124. Wind
    125. Bot LabBot Labdone 14:10
    126. BlinkScout plane
    127. Wind
    128. LazarusLazarus
    129. BlinkScout plane
    130. Wind
    131. LazarusLazarus
    132. BlinkScout plane
    133. LazarusLazarus
    134. Wind
    135. BlinkScout plane
    136. LazarusLazarus
    137. Advanced solar
    138. BlinkScout plane ×2
    139. Advanced Metal ExtractorT2 mex
    140. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    141. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (54 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Immort

54.0 OS · 21/09/2026

Open source match ↗

5 received units · includes a constructor
111 metal received · 157910 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build