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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

Vehicle plant first into an early Janus-led T1 vehicle skirmish force by 1:22, far earlier than the role norm, fighting almost entirely in the middle and sometimes pushing into the enemy base.

Usually 3 mex, then lab (64%)

#rush #artillery #push · 113 distinct matches · 20 players · 5% of Armada Suicide front games · team won 55% of 114 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:22 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:36
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 60%7% of all Suicide front games by then
  • ShellshockerArty in 51%3% of all Suicide front games by then

Where those units first fight, in 114 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 1,229 metal of enemy units by 15:00.

Then transitions into blitz (28% of army), missile truck (12% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 113 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:40–0:50

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex
    2. Vehicle PlantVehicle Plantdone 0:29 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (35%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:21 in all: 3 mex · 2 wind

    The example game in this phase · 6 steps
    1. RoverScout
    2. BlitzBlitz
    3. Construction VehicleCon vehicle
    4. SentrySentry
    5. Mex ×2
    6. JanusJanusdone 1:40
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard

    Some games also: Radar Tower (48%) · arty (47%) · Dragon's Teeth (47%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 17 rocketeer

    By 5:00 in all: 5 mex · 6 wind (standard 4)

    The example game in this phase · 14 steps
    1. SentrySentry
    2. Mex
    3. RoverScout
    4. JanusJanus
    5. SentrySentry ×2
    6. JanusJanus
    7. SentrySentry
    8. Radar TowerRadar Tower
    9. SentrySentry
    10. StoutStout
    11. BlitzBlitz
    12. Mex
    13. Radar TowerRadar Tower
    14. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz11 Blitz +11 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (46%) · Dragon's Teeth (40%) · Beamer (36%) · Radar Tower (35%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 57 steps
    1. Mex
    2. Vehicle PlantVehicle Plantnot finished by 15:00
    3. SentrySentry ×2
    4. Mex
    5. Vehicle PlantVehicle Plantdone 7:06
    6. SentrySentry
    7. Construction VehicleCon vehicle
    8. OverwatchOverwatch
    9. JanusJanus
    10. BeamerBeamer
    11. SentrySentry
    12. Mex
    13. StoutStout
    14. Mex ×2
    15. JanusJanus
    16. SentrySentry
    17. RoverScout ×5
    18. SentrySentry
    19. RoverScout
    20. SentrySentry
    21. StoutStout ×2
    22. RoverScout ×5
    23. Con turret
    24. StoutStout
    25. SentrySentry ×2
    26. RoverScout ×2
    27. SentrySentry
    28. RoverScout ×3
    29. SentrySentry
    30. RoverScout
    31. StoutStout
    32. BeamerBeamer
    33. StoutStout
    34. BeamerBeamer
    35. StoutStout
    36. Dragon's TeethDragon's Teeth ×3
    37. Radar TowerRadar Tower
    38. Dragon's TeethDragon's Teeth
    39. RoverScout ×2
    40. Dragon's TeethDragon's Teeth ×2
    41. RoverScout ×2
    42. Dragon's TeethDragon's Teeth
    43. RoverScout
    44. Dragon's TeethDragon's Teeth
    45. RoverScout ×2
    46. Energy storage
    47. RoverScout ×3
    48. SentrySentry ×2
    49. RoverScout ×2
    50. Mex
    51. RoverScout ×6
    52. SentrySentry
    53. RoverScout
    54. NettleNettle
    55. RoverScout
    56. Con turret
    57. RoverScout

Counts are medians over the build's games: half of them build more, half fewer. The example game is Poseidon9's (36 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 79% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 56% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

114 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003882260000
2:0092388900160
3:001708205121618062106
4:0027553161687660385496
5:0037894243133914178621026
6:00484154342222230015551787
7:00592766723075317521752706
8:00712079243884403031833613
9:00825193164769479739124495
10:009619106985387543245115318
11:0011474122535762591153366059
12:0013357141066276651859566829
13:0015165162266669702965567536
14:0017060180957304770973748373
15:0018578204327840834889319240
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Poseidon9

35.8 OS · 25/08/2026

Open source match ↗

10 received units
101 metal received · 26382 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:40–0:50 · n=114
Advanced Metal Extractor9:32Middle 50%: 8:34–10:28 · n=84

Played most by

Kcorp45games of this buildHummell22games of this buildImmort9games of this buildRexalidus7games of this buildAdeus6games of this build