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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 7 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. Construction VehicleCon vehicle
    5. Wind
    6. Construction VehicleCon vehicle
    7. JanusJanusdone 1:33
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 16 steps
    1. JanusJanus
    2. Mex
    3. ShellshockerArty ×3
    4. Mex
    5. ShellshockerArty
    6. Radar TowerRadar Tower
    7. SentrySentry
    8. WhistlerMissile truck
    9. Dragon's TeethDragon's Teeth ×3
    10. WhistlerMissile truck
    11. SentrySentry
    12. Dragon's TeethDragon's Teeth ×2
    13. WhistlerMissile truck
    14. Dragon's TeethDragon's Teeth ×4
    15. WhistlerMissile truck ×3
    16. SentrySentry ×3
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 82 steps
    1. SentrySentry
    2. SentrySentryfor Pond
    3. Mex ×3for Pond
    4. Bot LabBot Labdone 6:33
    5. MaceMace ×5
    6. Construction BotCon bot
    7. Construction BotCon botfor Pond
    8. BeamerBeamerfor Pond
    9. MaceMace
    10. BeamerBeamerfor Pond
    11. MaceMace ×2
    12. Con turretfor Pond
    13. MaceMace
    14. Windfor Pond
    15. MaceMace ×2
    16. Windfor Pond
    17. MaceMace
    18. Radar TowerRadar Tower
    19. Windfor Pond
    20. MaceMace
    21. TickTick
    22. PawnPawn
    23. Con turretfor Pond
    24. PawnPawn ×3
    25. Mex
    26. LazarusLazarus ×2
    27. Windfor Pond
    28. LazarusLazarus
    29. Windfor Pond
    30. LazarusLazarus
    31. Windfor Pond
    32. LazarusLazarus
    33. SentrySentry
    34. Windfor Pond
    35. BeamerBeamer
    36. PawnPawn
    37. Windfor Pond
    38. TickTick
    39. Construction BotCon botfor Pond
    40. Windfor Pond
    41. Metal storage
    42. Construction BotCon botfor Pond
    43. BeamerBeamer
    44. MaceMace
    45. Dragon's TeethDragon's Teethfor Pond
    46. Windfor Pond
    47. Dragon's TeethDragon's Teeth
    48. MaceMace
    49. Dragon's TeethDragon's Teeth
    50. Dragon's TeethDragon's Teethfor Pond
    51. Windfor Pond
    52. Dragon's TeethDragon's Teeth
    53. Dragon's TeethDragon's Teethfor Pond
    54. MaceMace
    55. Dragon's TeethDragon's Teeth ×2for Pond
    56. Windfor Pond
    57. Dragon's TeethDragon's Teethfor Pond
    58. Advanced Bot LabAdvanced Bot Labfor Ponddone 13:25
    59. MaceMace
    60. Dragon's TeethDragon's Teeth
    61. Dragon's TeethDragon's Teeth ×6for Pond
    62. Dragon's TeethDragon's Teeth
    63. Dragon's TeethDragon's Teeth ×2for Pond
    64. Windfor Pond
    65. Dragon's TeethDragon's Teeth
    66. Dragon's TeethDragon's Teethfor Pond
    67. Dragon's TeethDragon's Teeth
    68. Windfor Pond
    69. SentrySentry
    70. Dragon's ClawDragon's Claw
    71. Windfor Pond
    72. SentrySentryfor Pond
    73. Mex
    74. Windfor Pond
    75. Dragon's TeethDragon's Teeth ×7
    76. Sneaky PeteSneaky Petefor Pond
    77. SmugglerJammer bot
    78. CompassRadar bot
    79. SharpshooterSniper botnot finished by 15:00
    80. Advanced Construction BotT2 con botfor Pond
    81. Windfor Pond
    82. Advanced Metal ExtractorT2 mexfor Pondnot finished by 15:00 · typical 9:31

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (52 OS, 04/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Kcorp

51.5 OS · 04/09/2026

Open source match ↗

7 received units · includes a constructor
102 metal received · 22153 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build