← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips straight to a Vehicle Plant by 3:41 and pushes Blitz tanks out from 4:22, fighting forward in the middle and sometimes deep in the enemy base, well before the usual Bot Lab economy build.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. Tidal ×6for Suicide front
    2. Mex ×3
    3. Wind ×3for Front
    4. LazarusLazarus ×2
    5. Windfor Suicide front
    6. Construction BotCon bot
    7. Wind ×2
    8. Construction BotCon bot
    9. Con turret
    10. Mex
    11. Radar TowerRadar Tower
    12. Vehicle PlantVehicle Plantdone 4:23 · typical 3:59
    13. Energy storagefor Suicide front
    14. Mexfor Front
    15. JanusJanus ×2
    16. Wind
    17. JanusJanus
    18. Wind ×3
    19. ShellshockerArty
    20. Wind
    21. BlitzBlitzdone 5:33
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 1 step
    1. Bot LabBot Labdone 2:11 · typical 9:24
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 66 steps
    1. NettleNettle
    2. Wind
    3. BlitzBlitz
    4. Wind
    5. Converter
    6. BlitzBlitz ×2
    7. Wind
    8. BlitzBlitz
    9. Wind
    10. BlitzBlitz
    11. Wind
    12. BlitzBlitz
    13. Wind
    14. Advanced Metal ExtractorT2 mexdone 7:16 · typical 9:57
    15. Wind
    16. BlitzBlitz
    17. Wind
    18. Mex
    19. Wind ×2
    20. BlitzBlitz
    21. Converter
    22. Advanced Metal ExtractorT2 mex
    23. BlitzBlitz
    24. Wind
    25. Converter
    26. BlitzBlitz ×2
    27. Wind
    28. Advanced Metal ExtractorT2 mex ×2
    29. Con turret ×4
    30. Fusion ReactorFusiondone 10:19
    31. Con turret ×2
    32. Converter ×8
    33. Vehicle PlantVehicle Plantdone 11:09
    34. Construction VehicleCon vehicle
    35. Advanced Vehicle PlantAdvanced Vehicle Plantdone 11:41
    36. Wind ×3
    37. Radar TowerRadar Tower
    38. AmbassadorAmbassadorfor Suicide frontdone 11:57
    39. Wind ×3
    40. UmbraJammerfor Suicide front
    41. Wind
    42. ProphetRadar vehiclefor Suicide front
    43. StarlightStarlightfor Suicide frontdone 12:28
    44. Wind ×3
    45. StarlightStarlightfor Suicide front
    46. Wind ×2
    47. StarlightStarlightfor Suicide front
    48. Wind ×2
    49. AmbassadorAmbassadorfor Suicide front
    50. Wind ×2
    51. StarlightStarlightfor Suicide front
    52. Energy storagefor Suicide front
    53. Wind ×2
    54. JaguarJaguarfor Suicide front
    55. Wind
    56. Converter ×2
    57. Wind
    58. Converter ×2
    59. Wind
    60. Energy storage
    61. JaguarJaguar ×2for Suicide front
    62. Wind
    63. JaguarJaguar ×2for Suicide front
    64. Bot LabBot Labnot finished by 15:00
    65. Wind
    66. JaguarJaguar

Counts are medians over the build's games: half of them build more, half fewer. The example game is hainTsu's (36 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938506084542850
8:004940475711661237990138
9:0058615719157519631280370
10:0070466918228227631922714
11:00871984172529327023391149
12:0010694103862816357928001578
13:0012677126953363418434851940
14:0014335150663642474541112417
15:0017348177023742531447543015
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

hainTsu

35.8 OS · 10/08/2026

Open source match ↗

1 received units · includes a constructor
35 metal received · 63421 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

zeus_on_god13games of this buildViltrum5games of this buildhaaven4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build