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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Tidal ×8for Front
    2. Tidal ×2
    3. Mex ×4
    4. Energy storage
    5. Wind ×5
    6. Construction BotCon bot
    7. Wind
    8. Construction BotCon bot ×6
    9. PawnPawn ×3
    10. Construction BotCon bot
    11. SentrySentry
    12. Construction BotCon bot
    13. Wind
    14. Con turret
    15. SentrySentry
    16. Wind ×5
    17. Vehicle PlantVehicle Plantdone 6:33 · typical 3:59
    18. Wind ×2
    19. BlitzBlitzdone 6:39
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 1 step
    1. Bot LabBot Labdone 3:39 · typical 9:24
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 155 steps
    1. Wind ×2
    2. BlitzBlitz
    3. Wind
    4. BlitzBlitz
    5. Wind
    6. Con turret
    7. Wind
    8. Con turret
    9. BlitzBlitz
    10. Wind
    11. SentrySentry
    12. Wind ×3
    13. SentrySentry
    14. BlitzBlitz
    15. Dragon's TeethDragon's Teeth ×2
    16. Advanced Metal ExtractorT2 mexdone 8:43
    17. Dragon's TeethDragon's Teeth ×4
    18. Converter
    19. Wind
    20. Converter ×2
    21. Wind
    22. Converter ×2
    23. Wind
    24. BlitzBlitz
    25. Advanced Metal ExtractorT2 mex
    26. Converter ×2
    27. Wind ×2
    28. Converter
    29. BlitzBlitz
    30. Converter
    31. Advanced Metal ExtractorT2 mex
    32. Wind
    33. BlitzBlitz
    34. SentrySentry
    35. Converter
    36. Wind
    37. Converter
    38. BlitzBlitz
    39. Converter
    40. Wind
    41. BlitzBlitz
    42. Converter ×2
    43. Wind
    44. BlitzBlitz
    45. Converter
    46. Advanced Metal ExtractorT2 mex
    47. Converter
    48. Wind
    49. BlitzBlitz
    50. SentrySentry
    51. Converter
    52. Wind
    53. Converter
    54. BlitzBlitz
    55. Wind ×2
    56. Converter
    57. BlitzBlitz
    58. Wind
    59. BlitzBlitz
    60. Converter ×2
    61. Wind
    62. BlitzBlitz
    63. Converter
    64. Construction VehicleCon vehicle
    65. Wind
    66. Converter
    67. Wind
    68. Converter
    69. BlitzBlitz
    70. Wind
    71. Con turret
    72. Converter
    73. BlitzBlitz
    74. Converter
    75. Wind
    76. PersecutorPersecutordone 12:30
    77. Converter
    78. Wind
    79. BlitzBlitz
    80. Converter
    81. Con turret
    82. Wind
    83. BlitzBlitz
    84. Converter
    85. Wind
    86. SentrySentry
    87. Converter
    88. BlitzBlitz
    89. Wind
    90. BlitzBlitz
    91. SentrySentry
    92. Wind
    93. BlitzBlitz
    94. RoverScout
    95. Con turret
    96. Wind
    97. Radar TowerRadar Tower
    98. RoverScout
    99. Wind
    100. RoverScout ×2
    101. Con turret
    102. RoverScout
    103. Wind
    104. RoverScout ×2
    105. Wind
    106. RoverScout ×2
    107. Advanced Metal ExtractorT2 mexfor Suicide front
    108. RoverScout ×2
    109. Con turret
    110. Wind
    111. RoverScout ×4
    112. Wind
    113. RoverScout
    114. Con turret
    115. RoverScout ×2
    116. Wind
    117. RoverScout ×2
    118. Con turret
    119. RoverScout ×2
    120. Wind
    121. RoverScout ×2
    122. Con turret
    123. RoverScout ×2
    124. Wind
    125. RoverScout
    126. Con turret
    127. RoverScout ×2
    128. SentrySentry
    129. Con turret
    130. RoverScout
    131. ShroudShroud
    132. Wind
    133. RoverScout
    134. SentrySentry
    135. RoverScout
    136. Wind
    137. RoverScout
    138. Con turret
    139. RoverScout
    140. SentrySentry
    141. RoverScout
    142. Wind
    143. Con turret
    144. RoverScout
    145. Advanced solar
    146. RoverScout
    147. SentrySentry
    148. RoverScout
    149. Wind
    150. RoverScout ×2
    151. Advanced solar
    152. RoverScout
    153. Wind
    154. RoverScout
    155. PersecutorPersecutor

Counts are medians over the build's games: half of them build more, half fewer. The example game is StoicMoose42's (38 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938436084602850
8:004940475711661245990139
9:0058615715157519711280377
10:0070466900228227911922714
11:00871983802529327023391148
12:0010694103572816358228001584
13:0012677126233363419734851941
14:0014335149773642476541112420
15:0017348176223742532147543019
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

StoicMoose42

37.5 OS · 18/09/2026

Open source match ↗

5 received units · includes a constructor
262 metal received · 70994 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

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