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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 56 distinct matches · 32 players · 6% of Armada Pond games · team won 64% of 56 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:19 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:34
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 75%5% of all Pond games by then

Started with Blitz (71%), Pincer (20%), Rover (7%), Rascal (2%).

Where those units first fight, in 56 games with kill data: in the middle 73%, on their own side 18%, in the enemy base 9%.

Those units destroy a typical 1,436 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 56 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: con vehicle (38%) · converter (38%)

    By 4:17 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×3for unknown
    2. Tidal
    3. Tidal ×5for Suicide front
    4. Mex ×4
    5. Wind ×3
    6. Energy storage
    7. Vehicle PlantVehicle Plantdone 3:25 · typical 3:56
    8. Construction VehicleCon vehicle ×2
    9. Wind
    10. Construction VehicleCon vehicle
    11. Wind
    12. BlitzBlitzdone 4:11
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine13Wind−7 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:50, middle half 3:20–11:55
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz10 Blitz +10 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:30 in all: 4 mex · 22 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 17 steps
    1. Converter
    2. BlitzBlitz
    3. Converter
    4. BlitzBlitz ×21
    5. Wind ×3
    6. Radar TowerRadar Tower
    7. Wind ×7
    8. Advanced Metal ExtractorT2 mexdone 10:03 · typical 9:50
    9. Con turret
    10. Wind ×3
    11. Advanced Metal ExtractorT2 mex
    12. Wind
    13. Advanced Metal ExtractorT2 mex ×2
    14. Con turret ×2
    15. Converter
    16. Wind
    17. Bot LabBot Labdone 12:03 · typical 9:50
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine25Wind
    • Energy Converter4Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (45%) · tick (32%)

    The standard build makes here, this one skips: 7 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 93 steps
    1. Wind
    2. Bot LabBot Labdone 12:13
    3. Converter
    4. CenturionCenturion
    5. Wind ×2
    6. TickTick ×2
    7. Wind
    8. CenturionCenturion
    9. TickTick ×2
    10. CenturionCenturion
    11. TickTick ×2
    12. Wind
    13. CenturionCenturion
    14. TickTick
    15. Converter
    16. Wind
    17. TickTick
    18. Wind ×2
    19. TickTick
    20. CenturionCenturion
    21. TickTick
    22. Wind ×5
    23. TickTick
    24. Converter
    25. TickTick
    26. CrossbowCrossbow
    27. TickTick
    28. Wind
    29. CenturionCenturion
    30. Wind
    31. TickTick
    32. Wind
    33. TickTick
    34. CenturionCenturion
    35. TickTick
    36. Wind
    37. TickTick
    38. CenturionCenturion
    39. TickTick
    40. Wind
    41. CenturionCenturion
    42. TickTick
    43. Converter
    44. TickTick
    45. CenturionCenturion
    46. Wind
    47. CrossbowCrossbow
    48. PawnPawn
    49. TickTick
    50. PawnPawn
    51. TickTick
    52. Wind
    53. PawnPawn
    54. TickTick
    55. PawnPawn
    56. Vehicle PlantVehicle Plantdone 14:33
    57. TickTick
    58. Con turret
    59. PawnPawn
    60. Wind
    61. TickTick ×2
    62. Converter
    63. PawnPawn
    64. TickTick
    65. Wind
    66. Con turret
    67. TickTick
    68. Con turret
    69. TickTick ×2
    70. Wind
    71. TickTick
    72. BlitzBlitz
    73. TickTick
    74. BlitzBlitz
    75. TickTick
    76. Converter
    77. BlitzBlitz
    78. TickTick
    79. Wind
    80. BlitzBlitz
    81. TickTick
    82. BlitzBlitz
    83. TickTick
    84. Wind
    85. BlitzBlitz
    86. TickTick
    87. BlitzBlitz
    88. TickTick
    89. Wind
    90. StoutStout
    91. TickTick ×2
    92. StoutStout
    93. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (36 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 80% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:07 · in 80% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

56 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002862720000
3:008448170000
4:00152315070000
5:00223322310000
6:00301229830000
7:00403138436084603850
8:004969475011261269990147
9:0058855699146920251280378
10:0070736874213628401854714
11:00878383372362329822171178
12:0010749102912727366125611603
13:0012810126143284420234681959
14:0014576149363560477840842448
15:0017508175183730534046553029
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

zeus_on_god

36.2 OS · 25/08/2026

Open source match ↗

1 received units · includes a constructor
245 metal received · 57748 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:56Middle 50%: 3:28–5:21 · n=55
Bot Lab9:50Middle 50%: 3:20–11:55 · n=32
Advanced Metal Extractor9:50Middle 50%: 9:03–10:44 · n=45

Played most by

zeus_on_god11games of this buildViltrum5games of this buildhaaven4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build