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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 18 steps
    1. Tidal ×3for Front
    2. Tidal
    3. Tidal ×5for Suicide front
    4. Mex
    5. Wind
    6. Mex
    7. Wind
    8. Mex
    9. Wind
    10. Construction BotCon bot
    11. Mex
    12. LazarusLazarus
    13. Energy storage
    14. Con turret
    15. Energy storage ×3
    16. Wind ×19
    17. Vehicle PlantVehicle Plantdone 6:37 · typical 3:59
    18. RoverScoutdone 6:40
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 1 step
    1. Bot LabBot Labdone 2:52 · typical 9:24
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 57 steps
    1. RoverScout ×25
    2. Con turret
    3. RoverScout ×2
    4. Wind ×2
    5. RoverScout ×3
    6. Wind
    7. RoverScout
    8. Wind
    9. RoverScout
    10. Wind
    11. RoverScout
    12. Wind
    13. RoverScout ×2
    14. Converter
    15. RoverScout
    16. Converter
    17. RoverScout
    18. SentrySentry
    19. Converter
    20. RoverScout
    21. SentrySentry
    22. Converter
    23. RoverScout
    24. Converter
    25. RoverScout ×2
    26. Con turret
    27. Converter ×5
    28. Advanced Metal ExtractorT2 mex ×2done 10:46 · typical 9:57
    29. Con turret
    30. Advanced Metal ExtractorT2 mex
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×9
    34. Advanced solar
    35. Con turret ×2
    36. Advanced solar
    37. TracerTracer
    38. Advanced solar ×2
    39. Wind
    40. CitadelAnti-nukedone 13:40
    41. Wind
    42. Aircraft PlantAircraft Plantdone 13:52
    43. StormbringerBomber ×2
    44. Wind
    45. StormbringerBomber
    46. Wind
    47. StormbringerBomber
    48. Construction AircraftCon aircraft
    49. Wind
    50. StormbringerBomber
    51. Wind
    52. StormbringerBomber
    53. Converter
    54. Wind
    55. StormbringerBomber
    56. Converter
    57. StormbringerBomber ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (36 OS, 29/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938436084592850
8:004940475711661240990138
9:0058615719157519651280375
10:0070466900228227801922713
11:00871984042529327023391147
12:0010694103572816357928001578
13:0012677126253363419634851940
14:0014335149793642476341112417
15:0017348176813742531847543015
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

zeus_on_god

35.9 OS · 29/08/2026

Open source match ↗

5 received units · includes a constructor
110 metal received · 191967 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

zeus_on_god13games of this buildViltrum5games of this buildhaaven4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build