← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 18 steps
    1. Tidal ×8for Suicide front
    2. Wind ×3
    3. Mex ×3
    4. Radar TowerRadar Tower
    5. Mex
    6. Wind ×2
    7. Energy storage
    8. Wind
    9. Converter ×2
    10. Wind
    11. Energy storage
    12. Con turret
    13. Converter ×4
    14. Wind ×8
    15. Con turret
    16. Wind ×2
    17. Vehicle PlantVehicle Plantdone 6:33 · typical 3:59
    18. RoverScoutdone 6:39
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 5 steps
    1. RoverScout ×7
    2. Converter
    3. RoverScout
    4. Converter
    5. RoverScout ×36
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 55 steps
    1. RoverScout ×16
    2. Con turret
    3. RoverScout ×5
    4. Converter
    5. RoverScout
    6. Converter
    7. RoverScout
    8. BlitzBlitz ×3done 10:29
    9. Wind
    10. BlitzBlitz
    11. Wind
    12. BlitzBlitz ×2
    13. Wind
    14. BlitzBlitz ×3
    15. Wind
    16. RoverScout
    17. BlitzBlitz
    18. Wind
    19. RoverScout
    20. Advanced Metal ExtractorT2 mexdone 12:24 · typical 9:57
    21. BlitzBlitz
    22. Wind ×7
    23. Advanced Metal ExtractorT2 mex
    24. Wind ×3
    25. Advanced Metal ExtractorT2 mex
    26. Wind ×4
    27. Advanced Metal ExtractorT2 mex
    28. Wind ×5
    29. Con turret
    30. Wind ×2
    31. Vehicle PlantVehicle Plantdone 13:42
    32. Wind ×2
    33. BlitzBlitz ×2
    34. Wind
    35. BlitzBlitz ×2
    36. Wind
    37. BlitzBlitz ×2
    38. Wind
    39. BlitzBlitz ×2
    40. Wind
    41. BlitzBlitz ×2
    42. Wind
    43. BlitzBlitz ×2
    44. Wind
    45. BlitzBlitz ×2
    46. Wind
    47. BlitzBlitz ×2
    48. Wind
    49. BlitzBlitz ×2
    50. Wind
    51. BlitzBlitz ×2
    52. Wind
    53. BlitzBlitz ×2
    54. Wind
    55. BlitzBlitz ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (37 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938436084592850
8:004940475711661240990138
9:0058615719157519651280375
10:0070466900228227801922713
11:00871984042529327023391147
12:0010694103572816357928001578
13:0012677126253363419634851940
14:0014335149793642476341112417
15:0017348176813742531847543015
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

zeus_on_god

36.9 OS · 25/09/2026

Open source match ↗

8 received units · includes a constructor
76 metal received · 129134 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

zeus_on_god13games of this buildViltrum5games of this buildhaaven4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build